More action in this round. The hotheads start feeling uncomfortable in this crowded continent. And Sitting Bull keeps, well, sitting in his small corner, falling backward and minding his own business.
A mix of infrastructures and units, plus a couple wonders.
Tech path: currency - CoL - sailing - construction (from KK) - calendar - aesthetics - polytheism - literature - music - monotheism and priesthood (from Isa) - monarchy (Isa) - feudalism - hbr (Kubilai) - machinery just started
25 - Bully Bull (ok, that was bad). I accept and he's pleased. This means he's safe now and can't be bribed by those 2 muppets:
160 - Hanging Gardens in Rome. Here I'm hoping for a Great Eng later, to rush some useful wonder, or even saving him for Mining Inc:
190 - SB drops to cautious again (border tension), like everyone else. So I decide to convert to Buddhism. Isabella is still WHEOOHRN, like in the last 8 centuries or so. I feel I'm her target, as the lone heathen on this continent. So I start building some units. I hope her pathetic warmongering skills are as crap as in the lower levels.
205 - Great Spy settled in Heliopolis.
220 - CoL-->Sailing. Prereq for calendar, wich I need for a lot of resources. And I want Moai Statues in Memphis anyway.
250 - Trade with Kubilai:
325 - Isa builds the buddhist holy shrine.
370 - And act as predicted. Heliopolis is lightly defended, but a lot of units are converging there:
385 - Barb city captured. SB tried to capture it and lost some chariots/dogs in the process:
400 - Isabella DoW. What a surprise. Not:
Calendar-->Aesthetics. I usually neglect this path, but lately I've started to really appreciate an early HE. Plus, I'm thinking about the Statue of Zeus and possibly the Music free artist.
415 - Isa bribes Kubilai. Let's see those numberless minions:
430 - Isabella suicides two chariots and...retreats. Smart move, Heliopolis has walls (whipped in a brief switch to slavery) and lots of defenders:
455 - Kubilai's mini-stack shows up. At least he has a catapult:
520 - Aesthetics-->Polytheism.
535 - Isabella is back. Still no catapults:
She suicides her crap on Heliopolis' walls and is promptly sued for peace:
610 - Mini-stack ready at Tabriz:
The city is auto-razed and I still get the diplo penalty for "you razed one of our cities". I think this should be fixed. I didn't want to raze it in the first place:
625 - Ruins event. I pay to get the extra 50% but fail:
640 - Literature-->Music. Trade with Isa and switch to OR:
655 - GG settled in Rome.
700 - Kubilai completes the Great Library. Hmm, ok. What about more units instead, to look less stupid while trying to impress the spanish chick?
715 - Isabella comes asking for tribute. I would really like to see the consequences, but I want to be left alone until I have a nice medieval army:
760 - Rome completes a shiny statue and starts building the Heroic Epic:
Ning-Hsia is captured (barely, I've left a lot of units back in Heliopolis):
Fatboy is sued for peace:
More tech trading with Isabella:
835 - Rome completes the Heroic Epic and starts building assorted units.
850 - Music-->Feudalism. Time to get some longbows. Someone beat me to Music.
860 - Isa completes the Mausoleum.
870 - Trade with Kubilai:
920 - Kubilai completes the Parthenon.
1000 - Feudalism-->machinery and end of the round.
Tech situation, looking good:
Glance. Religion bonuses are growing:
Cities, building a mix of military and infrastructures:
Demographics, not bad:
Mongolian border:
Core:
North. Yes, a mine popped silver in Rome's BFC:
Our friends:
Kubilai's land is garbage and I'm going to wipe him when I have a decent stack of maces/trebs/lbows.
Isabella's land isn't much better, but that big Buddha Statue is generating 20ish gpt.
Out of the three, Sitting Bull has the best land, but is acting as usual and falling behind already.
Overall, I think I'm a strong position. My cottages are growing nicely, Liberalism race looks doable and I have a couple nice prod cities to pump units. I think I'll settle a filler city at the gold/fish (out of reach until optics) spot W of Rome. Quite crap site, but I hate junk enemy cities in my backyard.
The main goal now would be to secure this continent before oversea contact, but I don't think it's doable.
About the difficulty jump, nothing really impressive yet. But I'm
very focused on this game. I'm thinking twice about every single little move and playing a very cautious diplomacy game. Probably a bit over-conservative, but I like the results of this approach so far.