Monarch Training 2

Wow, I forgot we were so close to victory. Too bad I probably won't get another turn at this game, but no sense in postponing the inevitable :P.
 
Keiji said:
Wow, I forgot we were so close to victory. Too bad I probably won't get another turn at this game, but no sense in postponing the inevitable :P.

Got it . I will try to play most if not all turns tonight .
 
Pre turn check.

We have 20 Caravel, 40 cannon and 46 cavalry

Concur with Danz - will not bother about the big island in the north west - mopping up the
remainder of the small islands should be enough

Most productive cities are building Musket / Cavalry - see no reason to switch them

South of Holwerd (town on Dutch island with 4 towns ) we have 4 Caravels loaded with 12 Cav / Cannons.
This should be enough to take island (provided none of the Caravels get sunk on the way there)
so I think I'll declare on the Dutch now.
However before I declare I'll see if we can get any trades

IT Try to get Magnetism from the Dutch . Best I can do is WM + 3220 G . Although we can
afford it easily I don't want to give them money to help them rush a load of troops
as I am just about to attack them :) Check out our stack North of Amsterdam - looks like
it should be able to hold out against attack although I might start pillaging
a few tiles there in case we need to slow down the Dutch.

1545 (1) - Declare war on Dutch. I can get an alliance with the Ottomans versus the Dutch for
1350g + Wines + Furs. Decide to do it - hopefully they will batter each other to bits
on the NW island. Lose a galley near Oporto to Dutch Frigate :(

IT - The big island to the east has towns mostly building Courthouses due in
60/70/80 turns. I'm going to switch some of these to Barracks , rush them and
then rush some military since it's a pain shipping them over from the main island
and there are a couple of Dutch towns here I would like to get rid off.
Contemplate mobilising - can't see that we are going to need anything other than military
from now until the end of the game but I'll leave it a couple of turns.
Rush lots of Barracks + military and rush Aqueduct in Zulu Iron

1550 (2) Move troops towards the east

IT - Dutch capture Texcoco :) Never mind , we'll get it back soon . Dutch Frigates
sink a Caravel :) It's a real pain not having any seafaring units which can attack.
I'll just have to try to keep the Caravels away from the nasty Dutch Frigates as they
can potentially make mincemeat of them.

1555 (3) Land Troops near Haarlem. Board more troops on our main island to move east.
Rush troops on east island.

IT - we lose another Caravel- this is getting to be a pain :( Rush some more military.

1560 (4) Capture Oporto. Capture Haarlem. Capture Holwerd.

IT - Lose another Caravel to Dutch Frigate. Ottomans attack Dutch towns on NW island.
Dutch Frigates bombard Portsmouth. Get Magnetism from Ottomns for 1500 Gold + World Map
We can now build Man O War - woohoo !!! Change to MoW in some of our coastal cities
and rush them

1565 (5) Capture Lagos. According to Mapstat we now need 17 more tiles for 66%.

IT Portsmouth bombarded again by Dutch. Portuguese and Ottomans sign alliance
against the Dutch. Portugal just have 1 city (Coimbra size 2)

Rush some more Cavalry and MOW. Ottoman now have Steam Power. We can't get it for
anything but it shouldn't matter now.

1570 (6) Capture Breda. Capture Texcoco.


And then ........


AK1_victory.JPG
 
Here's the save the turn before victory

Saved game

An enjoyable game - I learnt quite a bit and I am particularly pleased that we had a continents map as I don't often play them.

I think this is the only Conquests games I have played without having a leader generated or having built an army !
 
Nice work finishing it Sir Clive! Too bad we didn't get to use the man-o-wars before the end, they seemed quite lethal looking from the civilopedia. Oh well, better luck next time.

And oh, nice work TEAM, now onto more victories :)
 
@ Sir Clive: you're right, we didn't use armies at all!

Looking back, that made this game such a walk in the park, despite the small setbacks we had on occasion, was the fact that we started on the biggest landmass in the game, that shared it with only one other civ, and that we managed to put troops on a one-tile choke in order to guarantee a long expansion period. The two most challenging civs in the game, the Dutch and the Ottomans, started on the same island, much smaller than ours. If either the Ottomans or the DUtch had that island to themselves, they would have been much more of a challenge. And if they had started by themselves on our island, the game would still be undecided. We were untouchable at a very early point and basically could have ran away to any sort of victory we wanted.
 
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