Monarchists' Cookbook I

Round 5: 1200 AD - 1625 AD ... "The Beginning of the End"

Once again, I've changed my reporting format. :crazyeye:

Apparently, the AutoLog is ginormous and doesn't fit in a post (greater than 30,000 characters!)

So, I trimmed it down to the "important" stuff and attached the complete file to this post.

Also, all of my commentary is at the top now with no pictures. Screenshots are inserted where applicable into the AutoLog entries.

Spoiler :
SUMMARY:

I started the Round thinking I needed to emphasize 5 major 'themes':

  • Spread Hinduism to each of my cities.
  • Whip infrastructure and units like a madman.
  • Get a unit to Level 4 (HE in Cologne).
  • Impede Sitting Bull's expansion.
  • Prepare invasion force against Karakorum (100% EP against).

My specific ideas were:

  • Capture Bactrian (4 new resources: Corn, Spices, Deer, Fur).
  • Settle Moai between Cologne and Angle (1 new resource: Gold).
  • Capture and re-settle New Angle 1S (3 new resources: Rice, Silk, Pig).
  • Settle south of Cologne (2 new resources: Crab, Sheep).
  • Emphasize heavy Culture in Hsung-Nu & Stuttgart.
  • Chop Palace in New Angle.
  • Build Forbidden Palace in Munich.

My eventual goals (Round 6+) were:

  • Start a 'never ending' Golden Age.
  • Build Globe Theatre in Karakorum.
  • Conquer (or Dominate) the planet.

--------

Except for Settling the Crab/Sheep city south of Cologne, the above lists accurately summarize how the rest of my game played out.

In preparation for invading Karakorum, I put 100% EP towards KK and camped both wandering spies outside Karakorum on Caravels until 5 turns before my planned invasion (so they'd have a -50% cost bonus come time to use them).

One of the Spies was discovered, but the other miraculously succeeded with just a 56% chance of success!

I converted Karakorum into the Drafting Theatre (which almost took too long, since I also needed 10% Culture). By game's end, it was responsible for 63 Riflemen. They were all used for Defensive Garrison (CG1) so my City Raider and Combat promoted Riflemen could continue pushing forward.

It was all ez-mode after starting the 60 Turn Golden Age! I popped 2 GAs in Berlin and so figured there was no better application. (Taj Mahal) + (Music GA) + (GA, GP) + (GA, Physics GS, Communism GSpy) = 4 MoM-enhanced Golden Ages!

I also spent a GS and the Economics GM to partially bulb Printing Press and Constitution.

The order of Vassalization was:

  • Kublai Khan in 1625 AD.
  • Louis XIV in 1708 AD.
  • Joao II and his Colony, Washington in 1780 AD.
  • Tokugawa in 1794 AD.
  • Suleiman (destroyed) in 1810 AD.
  • Sitting Bull in 1830 AD.

--------

I attribute the majority of my success to the ridiculously long Golden Age (1650 AD to 1800 AD)!

The second most important factor was completing the Harbourmaster quest, which resulted in overpowered 4-move Galleys and 6-move Galleons/Frigates!

I'm still undecided about how important early Astronomy was. I didn't build my first Galleon until 1405 (36 turns in) or promote my first Frigate until 1575 (70 turns in). IDK ... maybe I just didn't exploit it properly.?

--------

The City Specializations worth mentioning were:

  • Berlin: National Epic - Great People.
  • Bremen: Moai Statues - Frigates & Galleons.
  • Cologne: Heroic Epic - CR2 Riflemen (assault).
  • New Angle: Ironworks - CR2 Cannons (assault).
  • Dusseldorf: Mines & Lumbermills - C2 Riflemen (stack defense).
  • Karakorum: Globe Theatre - CG1 Riflemen (stack relief).
  • Hanover: Mines & Lumbermills - C2 Riflemen (Sitting Bull fodder / deterant).
  • All other cities: Hybrid - Infrastructure & Self-Garrison.

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------

Turn 265/750 (1200 AD) [25-May-2008 11:29:49]
Research begun: Music (6 Turns)
The whip was applied in Hsung-Nu
The whip was applied in Stuttgart

Turn 266/750 (1210 AD) [25-May-2008 12:30:56]
The whip was applied in Cologne

Turn 267/750 (1220 AD) [25-May-2008 13:00:09]
The whip was applied in Berlin
The whip was applied in Munich
The whip was applied in Hsung-Nu
The whip was applied in Stuttgart

Turn 270/750 (1250 AD) [25-May-2008 13:20:46]
Hinduism has spread: Essen
Tribal village results: strong hostiles
The whip was applied in Munich
The whip was applied in Cologne
The whip was applied in Essen
The whip was applied in Dortmund
Tech learned: Music
J. S. Bach (Great Artist) born in Berlin



Turn 271/750 (1255 AD) [25-May-2008 13:31:07]
Research begun: Gunpowder (10 Turns)
Berlin finishes: National Epic

Turn 272/750 (1260 AD) [25-May-2008 13:36:01]
Munich begins: Hindu Missionary (9 turns)
The whip was applied in Frankfurt

Turn 274/750 (1270 AD) [25-May-2008 13:53:08]
Hinduism has spread: Frankfurt

Turn 275/750 (1275 AD) [25-May-2008 14:11:21]
Tribal village results: a little gold
The whip was applied in Munich

Turn 276/750 (1280 AD) [25-May-2008 14:19:16]
Bremen founded
The whip was applied in Berlin
The whip was applied in Cologne
The whip was applied in Hsung-Nu



Turn 277/750 (1285 AD) [25-May-2008 14:27:55]
Hinduism has spread: Dortmund

Turn 278/750 (1290 AD) [25-May-2008 14:30:51]
While attacking just off shore, Caravel 4 of Hamburg (Caravel) defeats (1.98/3): Barbarian Galley (Prob Victory: 79.3%)

Turn 279/750 (1295 AD) [25-May-2008 14:35:13]
While attacking in Barbarian territory at Bactrian, Maceman 1 of Cologne (Maceman) defeats (5.44/8): Barbarian Archer (Prob Victory: 87.5%)
While attacking in Barbarian territory at Bactrian, Maceman 2 of Cologne (Maceman) defeats (5.44/8): Barbarian Archer (Prob Victory: 88.0%)
While attacking in Barbarian territory at Bactrian, Axeman loses to: Barbarian Archer (0.48/3) (Prob Victory: 63.0%)
While attacking in Barbarian territory at Bactrian, Axeman defeats (5.00/5): Barbarian Archer (Prob Victory: 100.0%)
Captured Bactrian (Barbarian)
While attacking in the wild at Bactrian, Archer defeats (3.00/3): Barbarian Worker (Prob Victory: 100.0%)
The whip was applied in Berlin

Turn 280/750 (1300 AD) [25-May-2008 14:42:16]
Tech learned: Gunpowder

Turn 281/750 (1305 AD) [25-May-2008 14:48:08]
Research begun: Drama (2 Turns)
The whip was applied in Dortmund

Turn 282/750 (1310 AD) [25-May-2008 14:57:22]
The whip was applied in Berlin
Tech learned: Drama

Turn 283/750 (1315 AD) [25-May-2008 15:02:46]
Hinduism has spread: Hsung-Nu
Hinduism has spread: Cologne
Research begun: Liberalism (12 Turns)
The whip was applied in Cologne
Louis Armstrong (Great Artist) born in Berlin

Turn 285/750 (1325 AD) [25-May-2008 15:13:54]
The whip was applied in Berlin

Turn 286/750 (1330 AD) [25-May-2008 15:19:04]
Hinduism has spread: Bactrian
While attacking in Barbarian territory at Angle, Maceman 2 of Cologne (Maceman) defeats (4.40/8): Barbarian Archer (Prob Victory: 95.3%)

Turn 288/750 (1340 AD) [25-May-2008 15:29:16]
The whip was applied in Berlin
The whip was applied in Frankfurt

Turn 289/750 (1345 AD) [25-May-2008 15:37:53]
While attacking in Barbarian territory at Angle, Maceman 2 of Cologne (Maceman) defeats (5.60/8): Barbarian Archer (Prob Victory: 86.3%)

Turn 290/750 (1350 AD) [25-May-2008 15:43:15]
Hinduism has spread: Hamburg
While attacking in Barbarian territory at Angle, Maceman 2 of Cologne (Maceman) defeats (3.52/8): Barbarian Archer (Prob Victory: 100.0%)
Captured Angle (Barbarian)
Razed Angle
Angle lost
New Angle founded
The whip was applied in Cologne
The whip was applied in Stuttgart




Turn 291/750 (1355 AD) [25-May-2008 15:53:08]
Maceman 2 of Cologne (Maceman) promoted: City Raider III
Cologne begins: Heroic Epic (8 turns)
Hamburg begins: The Sistine Chapel (50 turns)

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------

Turn 292/750 (1360 AD) [25-May-2008 16:16:45]
The whip was applied in Bactrian

Turn 293/750 (1365 AD) [25-May-2008 16:23:59]
While attacking in Deutsch territory at New Angle, Archer 13 of Cologne (Archer) defeats (2.52/3): Barbarian Warrior (Prob Victory: 92.7%)
The whip was applied in Cologne

Turn 294/750 (1370 AD) [25-May-2008 16:25:24]
Cologne finishes: Heroic Epic

Turn 295/750 (1375 AD) [25-May-2008 16:28:36]
The whip was applied in Essen
Hinduism has spread: New Angle



Turn 297/750 (1385 AD) [25-May-2008 16:34:54]
The whip was applied in Stuttgart

Turn 299/750 (1395 AD) [25-May-2008 16:46:10]
The whip was applied in Stuttgart

Turn 300/750 (1400 AD) [25-May-2008 16:53:32]
Hinduism has spread: Bremen



IBT:
State Religion Change: Louis XIV(France) from 'Taoism' to 'Hinduism'

Turn 301/750 (1405 AD) [25-May-2008 17:08:58]
The whip was applied in Bremen

Turn 302/750 (1410 AD) [25-May-2008 17:19:34]
The whip was applied in Cologne

Turn 303/750 (1415 AD) [25-May-2008 17:22:23]
The whip was applied in New Angle
John D. Rockefeller (Great Merchant) born in Berlin

Turn 304/750 (1420 AD) [25-May-2008 17:26:53]
The whip was applied in Hsung-Nu

Turn 307/750 (1435 AD) [25-May-2008 17:43:10]
The whip was applied in Bremen

Turn 308/750 (1440 AD) [25-May-2008 17:48:15]
Hinduism has spread: Hanover



Turn 309/750 (1445 AD) [25-May-2008 17:51:53]
The whip was applied in Bactrian

Turn 312/750 (1460 AD) [25-May-2008 18:03:50]
The whip was applied in Cologne
New Angle finishes: Palace



Turn 315/750 (1475 AD) [25-May-2008 18:18:32]
The whip was applied in Bactrian
Tech learned: Nationalism

Turn 316/750 (1480 AD) [25-May-2008 18:22:57]
Research begun: Chemistry (21 Turns)

Turn 317/750 (1485 AD) [25-May-2008 18:24:53]
Tech learned: Feudalism



Turn 318/750 (1490 AD) [25-May-2008 18:29:42]
Al-Khwarizmi (Great Scientist) born in Berlin
Hamburg finishes: The Sistine Chapel

Turn 319/750 (1495 AD) [25-May-2008 18:38:21]
Research begun: Printing Press (5 Turns)
Hamburg begins: The Taj Mahal (32 turns)




Turn 322/750 (1510 AD) [25-May-2008 18:50:40]
The whip was applied in Bremen

Turn 323/750 (1515 AD) [25-May-2008 18:58:26]
Tech learned: Printing Press

Turn 324/750 (1520 AD) [25-May-2008 19:01:54]
The whip was applied in Berlin

Turn 325/750 (1525 AD) [25-May-2008 19:07:18]
The whip was applied in Hanover
Reminder: On Turn 332, DoW



Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------

Turn 329/750 (1545 AD) [25-May-2008 21:56:31]
The whip was applied in Berlin
The whip was applied in Stuttgart

Turn 331/750 (1555 AD) [25-May-2008 22:03:36]
Dusseldorf grows: 8

IBT:
Attitude Change: Tokugawa(Japan) towards MC1 OTAKUjbski Round 5(Deutschland), from 'Annoyed' to 'Cautious'

Turn 332/750 (1560 AD) [25-May-2008 22:11:59]
Reminder: DoW
MC1 OTAKUjbski Round 5(Deutschland) declares war on Kublai Khan(Mongolia)
Duisburg founded
Hinduism has spread: Duisburg
Tech learned: Chemistry
Research begun: Liberalism (0 Turns)


Spoiler :


IBT:
While defending in Mongolian territory at Karakorum, Crossbowman 1 of Berlin (Crossbowman) defeats (2.76/6): Mongolian Maceman (Prob Victory: 76.3%)
While defending in Mongolian territory at Karakorum, Crossbowman 2 of Berlin (Crossbowman) loses to: Mongolian Maceman (2.96/8) (Prob Victory: 76.3%)
While defending in Mongolian territory at Karakorum, Maceman 1 of Cologne (Maceman) defeats (4.64/8): Mongolian Pikeman (Prob Victory: 99.2%)
While defending in Mongolian territory near Karakorum, Galley 1 of Berlin (Galleon) loses to: Mongolian Galleon (1.60/4) (Prob Victory: 50.0%)
While defending on the high seas near Karakorum, Galleon 1 of Berlin (Galleon) defeats (2.40/4): Mongolian Galleon (Prob Victory: 50.0%)
While defending in Mongolian territory at Karakorum, Maceman 16 of Berlin (Maceman) defeats (6.80/8): Mongolian Longbowman (Prob Victory: 94.4%)

Turn 333/750 (1565 AD) [25-May-2008 22:34:20]
While attacking on the high seas near Karakorum, Galleon 1 of Berlin (Galleon) defeats (3.20/4): Mongolian Galleon (Prob Victory: 98.7%)
While attacking in Mongolian territory at Karakorum, Trebuchet 1 of Berlin (Trebuchet) loses to: Mongolian Longbowman (4.32/6) (Prob Victory: 3.0%)
While attacking in Mongolian territory at Karakorum, Trebuchet 2 of Berlin (Trebuchet) loses to: Mongolian Longbowman (2.82/6) (Prob Victory: 10.0%)
While attacking in Mongolian territory at Karakorum, Trebuchet 6 of Cologne (Trebuchet) loses to: Mongolian Longbowman (3.00/6) (Prob Victory: 43.4%)
While attacking in Mongolian territory at Karakorum, Maceman 2 of Cologne (Maceman) defeats (4.96/8): Mongolian Maceman (Prob Victory: 88.2%)
While attacking in Mongolian territory at Karakorum, Maceman defeats (6.96/8): Mongolian Catapult (Prob Victory: 99.6%)
While attacking in Mongolian territory at Karakorum, Maceman 16 of Berlin (Maceman) defeats (5.44/8): Mongolian Maceman (Prob Victory: 98.5%)
While attacking in Mongolian territory at Karakorum, Maceman 3 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 98.3%)
While attacking in Mongolian territory at Karakorum, Maceman 4 of Berlin (Maceman) defeats (3.20/8): Mongolian Longbowman (Prob Victory: 98.5%)
While attacking in Mongolian territory at Karakorum, Maceman 5 of Cologne (Maceman) defeats (6.40/8): Mongolian Longbowman (Prob Victory: 98.5%)
While attacking in Mongolian territory at Karakorum, Maceman 1 of Cologne (Maceman) defeats (4.64/8): Mongolian Pikeman (Prob Victory: 81.9%)
Confucianism has spread: Karakorum
Captured Karakorum (Kublai Khan)
Tech learned: Liberalism




Turn 334/750 (1570 AD) [25-May-2008 22:59:05]
Tech learned: Steel
Research begun: Scientific Method (109 Turns)




Turn 335/750 (1575 AD) [25-May-2008 23:08:13]
Hinduism has spread: Karakorum
While attacking in Deutsch territory at Karakorum, Archer defeats (3.00/3): Mongolian Worker (Prob Victory: 81.9%)
The whip was applied in Frankfurt

Turn 336/750 (1580 AD) [25-May-2008 23:21:00]
While attacking in Mongolian territory at Beshbalik, Caravel 4 of Hamburg (Frigate) defeats (5.76/8): Mongolian Galleon (Prob Victory: 98.7%)
The whip was applied in Cologne
The whip was applied in Bactrian

Turn 337/750 (1585 AD) [25-May-2008 23:31:11]
The whip was applied in Stuttgart

Turn 338/750 (1590 AD) [25-May-2008 23:40:48]
While attacking in Deutsch territory near Dusseldorf, Frigate 1 of Cologne (Frigate) defeats (8.00/8): Mongolian Caravel (Prob Victory: 99.6%)
Research begun: Scientific Method (12 Turns)
While attacking in Mongolian territory at Beshbalik, Maceman defeats (5.60/8): Mongolian Axeman (Prob Victory: 99.2%)
Vercingetorix (Great General) born in Dortmund
While attacking in Mongolian territory at Beshbalik, Maceman 3 of Cologne (Maceman) defeats (8.00/8): Mongolian Swordsman (Prob Victory: 96.3%)
While attacking in Mongolian territory at Beshbalik, Maceman 5 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 100.0%)
While attacking in Mongolian territory at Beshbalik, Maceman 1 of Cologne (Maceman) defeats (8.00/8): Mongolian Maceman (Prob Victory: 99.3%)
Captured Beshbalik (Kublai Khan)
The whip was applied in Hanover
Ludwig van Beethoven (Great Artist) born in Berlin

Turn 339/750 (1595 AD) [25-May-2008 23:55:07]
While attacking in Mongolian territory at Ning-hsia, Caravel 4 of Hamburg (Frigate) defeats (3.52/8): Mongolian Caravel (Prob Victory: 91.7%)



Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 340/750 (1600 AD) [26-May-2008 00:37:24]
While attacking in Mongolian territory at Ning-hsia, Caravel 4 of Hamburg (Frigate) defeats (3.68/8): Mongolian Caravel (Prob Victory: 95.2%)
While attacking in Mongolian territory at Ning-hsia, Trebuchet 4 of Berlin (Cannon) loses to: Mongolian Longbowman (2.76/6) (Prob Victory: 76.9%)
While attacking in Mongolian territory at Ning-hsia, Maceman 2 of Cologne (Maceman) defeats (5.28/8): Mongolian Crossbowman (Prob Victory: 89.4%)
While attacking in Mongolian territory at Ning-hsia, Maceman 3 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 82.9%)
While attacking in Mongolian territory at Ning-hsia, Maceman 5 of Cologne (Maceman) defeats (8.00/8): Mongolian Swordsman (Prob Victory: 90.8%)
While attacking in Mongolian territory at Ning-hsia, Maceman 4 of Berlin (Maceman) loses to: Mongolian Pikeman (0.18/6) (Prob Victory: 91.9%)
While attacking in Mongolian territory at Ning-hsia, Maceman 7 of Cologne (Maceman) defeats (4.16/8): Mongolian Pikeman (Prob Victory: 98.9%)
While attacking in Mongolian territory at Ning-hsia, Crossbowman 1 of Berlin (Crossbowman) defeats (4.74/6): Mongolian Longbowman (Prob Victory: 99.1%)
While attacking in Mongolian territory at Ning-hsia, Maceman 6 of Berlin (Maceman) defeats (8.00/8): Mongolian Pikeman (Prob Victory: 100.0%)
Captured Ning-hsia (Kublai Khan)
Karakorum begins: Theatre (76 turns)

Turn 342/750 (1610 AD) [26-May-2008 00:55:48]
The whip was applied in Karakorum

Turn 343/750 (1615 AD) [26-May-2008 01:03:29]
Karakorum begins: Globe Theatre (30 turns)

Turn 344/750 (1620 AD) [26-May-2008 01:08:33]
Hinduism has spread: Leipzig



Turn 345/750 (1625 AD) [26-May-2008 01:15:41]
New Angle begins: Ironworks (27 turns)
While attacking in Mongolian territory at Turfan, Trebuchet 3 of Berlin (Cannon) loses to: Mongolian Longbowman (6.00/6) (Prob Victory: 35.0%)
While attacking in Mongolian territory at Turfan, Trebuchet 5 of Berlin (Cannon) loses to: Mongolian Longbowman (4.98/6) (Prob Victory: 30.2%)
While attacking in Mongolian territory at Turfan, Maceman loses to: Mongolian Longbowman (3.42/6) (Prob Victory: 83.6%)
While attacking in Mongolian territory at Turfan, Maceman 6 of Berlin (Maceman) loses to: Mongolian Longbowman (0.18/6) (Prob Victory: 65.9%)
While attacking in Mongolian territory at Turfan, Maceman 2 of Cologne (Maceman) defeats (8.00/8): Mongolian Crossbowman (Prob Victory: 98.5%)
While attacking in Mongolian territory at Turfan, Maceman 3 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 98.9%)
While attacking in Mongolian territory at Turfan, Maceman 5 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 100.0%)
While attacking in Mongolian territory at Turfan, Maceman 11 of Berlin (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 100.0%)
While attacking in Mongolian territory at Turfan, Maceman 1 of Cologne (Maceman) defeats (8.00/8): Mongolian Longbowman (Prob Victory: 100.0%)
Captured Turfan (Kublai Khan)
Hinduism has spread: Turfan
MC1 OTAKUjbski Round 5(Deutschland) and Kublai Khan(Mongolia) have signed a peace treaty
Kublai Khan becomes a Vassal State of MC1 OTAKUjbski Round 5
Tech learned: Theology

 
ROUND 6: 1625 AD - 1832 ... "The Golden Age"

Spoiler :
1650 AD: Golden Age #1





1704 AD: Golden Age #2



1708 AD: Louis XIV Capitulates



1732 AD: Golden Age #3



1744 AD: Lisbon Captured



1746 AD: Drafting in Karakorum begins!!!



1752 AD: Golden Age #4



1780 AD: Joao II and his Vassal, Washington, Capitulate





1794 AD: Tokugawa Capitulates



1810 AD: Suleiman is destroyed



1830 AD: Sitting Bull Capitulates



1832 AD: MC1 OTAKUjbski Round 5 Wins a Domination Victory!!!!

 
I wish I knew why I was unable to get SB to capitulate in my game. It took forever to capture all those cities.

Also, I've never gotten an AI and his vassal to capitulate at the same time, is there some trick I'm missing?
 
I wish I knew why I was unable to get SB to capitulate in my game. It took forever to capture all those cities.

I've found only 2 "sure ways" to entice capitulation:

  • Conquer half of the civ's cities.
  • Capture the civ's capital 3 times. (uncertain)
EDIT: NOTE: I had captured 10 of Sitting Bull's 15 cities and his capital twice before he capitulated. (And as I recall, I had to capture just over half of every civ's cities before they each capitulated.)

Also, I've never gotten an AI and his vassal to capitulate at the same time, is there some trick I'm missing?

Have such a commanding military lead that you're able to field two attack forces thus destroying both of them at the same time. ;)
 
If you raze most or all of what you capture, will that make capitulation less likely? By which I mean, do you have to "capture and hold" half the cities?

I also assume when you say "capture his capital 3 times," you mean 3 different cities.

Thanks for the response! I'm such a newbie at this game.
 
some leaders like Gandhi will capitulate easily. some like genghis you have to take them down to like one city and might as well just wipe them out. i'm sure there must be something in the xml on this.
 
I wish I knew why I was unable to get SB to capitulate in my game. It took forever to capture all those cities.
Did you take out Sulie? Since SB was a vassal himself, he cant capitulate until you make him a free state.

Oddly enough, I never touched Sulie, SB, or Jaoa. I managed a Domination without having a land based war of any kind, heh.
 
Yeah, I took out the Ottomans first, because they only had one city. I really couldn't believe SB would never capitulate, I almost thought I had run into a bug of some sort.

If I had seen that coming, I never would have gone for a conquest win. It was soooo tedious.
 
That's why I saved SB for last. ;)

By that time, I had him corned on three fronts -- two of them by massive city-squashing SoD's.

... there must be something in the xml on this.

I'm sure it's some kind of algorithm based on the BasePeaceWeight, AggressionLevel and MakePeaceRand (maybe others too).

I'm guessing only Solver, Bhruic and a few of the other CvGameCoreDLL developers have a clue where to start looking for that.
 
Well, trying to use my log is an exercise in frustration. I just do not have the patience, sorry. I will do the best I can to recall my game, though, it wasnt too complicated.

Forgive my hasty report here, as well. I really want to play, I have so many games half-done, and this one took forever to finish out.
Spoiler :
I started out switching to Music right away. I wanted the free GA for a 15 turn GA. I also started a few missionaries and settlers, as well as some military units, upgraded a couple Galleys, and whipped out the remaining Caravels to get the Harbormaster quest done. I took the +1 gold, though, a poor choice after seeing how powerful Nav I was for OTAK. Would have ended my game a LOT sooner, thats for sure.

I also planned to continue with rolo's idea of Steel off Lib. I also tried to get enough military over to the Big Island to take out the barb cities there. As I mentioned in my teaser, this ended up being a very strong move. Once I took Angle, and kept it, Louis DoWed on me the very next turn (he had a sole archer next to Angle). Little did he know I already had a pile of Galleons filled with Maces, and was just finishing up Chemistry. Within 10 turns or so, I upgraded a few Caravels to Frigates, and sent them over to bombard, while my Galleons rolled over to Paris. I took Paris with ease, and when moved my attack force to the next city, he capitulated.

My biggest mistake of this period was REXing too quickly. My economy tanked baddly, and I couldnt run enough specialists to maintain a decent tech rate (in my mind, anyway). I had 21 turns for Lib once I finished Chemistry. Ugh. But it wasnt too bad, I used the time to consolidate my Empire. I whipped and chopped my brains out, getting Markets and Courthouses up ASAP. I even started the Palace in Angle right away, and chose Hamburg for the FP. They finished within a turn or 2 of each other, and I was back up to a super strong tech rate. After Lib, I actually teched Divine Right, and build Versaille in Cologne and the Spiral Minaret in Berlin. Wow, those 2 wonders worked miracles.

I bee-lined Rifling after Nationalism, while building Cannons. During this time Sal built the AP, and I was made the Resident. I decided to go for an AP win, and actually had a couple votes for it, but I fell short on both, the 2nd by only 15 votes. I decided to hit Toku first, because of the strung-out nature of his empire, so I landed my SoD on his biggest land mass and took 4 cities real fast. None were Hindu, and I had missionaries standing by, I wanted the votes, but Toku threw a wrench into the works. I gave him peace, and he immediately spawned 2 new colonies, Hannibal and Wang. Neither had any Hindu cities, so my plan of a quick AP win was over.

At that point I just decided to start taking out empires. KK was next, and I took his original cities, and moved on to finish off TOku and his new vassels. Meanwhile, I kept spamming cities, getting closer and closer to the 58% I needed for Dom (I had the population number for over 50 turns, heh). Hannibal and Wang didnt offer much of a fight, even though they both had Samauri, LOL.

Not much else to say really. I just took cities, jacked the Culture up, built Theaters and such in the new cities for fast border pops, and finally got the win in 1884 (not 1891 as I thought). I have some screenies:





You can see from the mini-map where I had my land. Also attaching the last-turn save, in case anyone wants to open it up.
 

Attachments

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Hey guys,
I don't think I'm going to get to play this round before I head for vacation, sorry. I'm sure 4+ mop-up reports will be sufficient for the community though ;)
Looking forward to the next installment. I'm back mid-June.
 
Hello everyone, I'm late to this thread a bit I'd say :p.

Actually, Bleys requested that I pick up Rolo's save and try for an AP victory, since apparently this has become my signature victory type :lol:. I did just that, starting from his 1200 AD save (utterly shocked nobody had the AP by 1200 AD). Unfortunately, it didn't go the same as his game did (as you'll see), but I'm putting it up regardless to showcase this approach. I got overzealous with the SS's so I'll do a write up like I usually do:

Spoiler :
The game diverged from Bleys' early, and TBH, I wish it hadn't. If Sal had built the AP, it would have been simple: betray Sal, take the AP, and switch into another religion to get an AI to friendly. Spread that AI hinduism, and then just sent 1 missionary to civs w/o the religion as needed. But no, in MY game it HAD to be built by Portugal (before I could get it, believe me I tried), with both them and TOKU in Buddhism. That's ok, AP is still doable, it will just take a bit more effort:




I built UofSankore..."because I could". God, the position in rolo's save is so strong I laughed. The AI teched miserably in this game, and I had a runaway situation from the start. Decided to abuse it a bit.

Won liberalism...



I probably could have taken assembly line with it at the rate things were going :lol:. I settled for steel, realizing that grens/cannon would mow absolutely everything in this game down regardless, and wanting the AP win, not domination after all.

OK, with a force prepped, we go for Lisbon:



AP is in my hands now, sent up some more forces from Berlin to force Portugese capitulation. He converts to christianity...that's fine for now eventually he'll be hindu.

More Buddhist blood bathing:



AP interrupted after capturing this city. Ah yes, something else interesting occurred...France wanted to help make this game easier for me!



Never lifted a finger for that. Love strong power ratings! Of course I'll take the opportunity to switch him to hindu and make him a BFF. Yes, I said that.





Peace is for 10 turns only Toku. Die. Or at least vote for me :rolleyes:. I'd bribe him to convert to hindu shortly also.

After vassalizing japan/portugal, the only civs without buddhism were Arabia and the Ottomans. Arabia was in theocracy, but even with Bhruic's latest patch there's only 02394857 workarounds for that:



This turned out to be the easiest in this game.

I could have spread buddha to the ottomans peacefully, but I felt vindictive:

.

This left me at war with SB, but so what? 2 turns after I wiped out the ottomans:



Info & Score





Like I said earlier, this would have been MUCH easier if I could have just flattened Sal and then switched to a different religion like confuc, forced Sal into that (after taking AP and vassaling him), and spreading hindu to anyone who still lacked it. Again, this might have required a suicide strike on toku or something, but that's honestly pretty easy. Declare, take the city, spread, take peace, gift back. It would have been a total joke if I had the save about 200 years earlier so I could build the AP in the religion I wanted (confuc, then wipe out KK :) ). Ah well, that's how things are sometimes.


Turn before diplo win:

View attachment 178451
 
Wow, cool TMIT. I never realized that trick about switching everyone to another religion. I thought you were referring to the hammer-bonus switcheroo, but that was cool.

So if I had just taken the AP from Sal when it was Hindu, I probably would have had it, eh, after switching to Confu and forcing Sal into Confu, so he wouldnt be eligible for the vote. I see it now . . . well done, indeed. Seriously, that is EXACTLY the kind of manipulation I was hoping you would do, so I could see it first-hand. I have read your reports in other series, but since they tend to differ so wildly from my own games, especially those PYL, I didnt "see" see it.

Outstanding mate. I promise to get the next PYL up soon for ya, LOL, I can tell your looking for stuff to do when you played this old MC next-day after I asked, heh.
 
God, OTAKUjbski, that's like the Jessica Alba of game reports. I love it.

Assuming that wasn't sarcasm ... What did you like most about it?

I haven't done any two reports the same way, because I'm still trying to feel out what works the best and is easiest (quickest) to churn out.

I'd really love to know what element(s) make it a keeper format so I can repeat them in later Reports.
 
That strat went way over my head. I thought you had to have the AP religion as your state religion in order to control the AP.
 
That strat went way over my head. I thought you had to have the AP religion as your state religion in order to control the AP.
Once you actually own the AP, you are automatically eligible to be voted for as Resident or Diplo Leader. Thats the key. TM took the city with the AP, then forced everyone into Hinduism, so that no one but him would be eligible for the vote. As he did that, he spread the APs actual religion to each AI, either by missionary or outright gifting a city. Once all the AIs had the APs religion, it didnt matter who was what, the vote is still going to be done.

Now, I am not sure if there has to be at least one non-AP-owner in the APs actual religion to get a Diplo Victory vote, but even if there was another buddhist, since TM was Friendly with some AIs, and had vassals, it was no contest, he got the votes.
 
Assuming that wasn't sarcasm ... What did you like most about it?

I haven't done any two reports the same way, because I'm still trying to feel out what works the best and is easiest (quickest) to churn out.

I'd really love to know what element(s) make it a keeper format so I can repeat them in later Reports.

The opening with the bulletpoints - your goals. Then you went on to describe how you achieved the different goals. Very crisp and clear. Only thing I'd like is more pictures in the actual report and not as tags in the end.
 
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