I suppose I didn't really think about the science boost. +10% is not a lot compared to other science buildings.
!!! *insert thomas dolby flashback* "Science!!!" can't be turning down science man! but i guess you're like, building those axemen are something *giggle*
I suppose it's nice to tuck away 1 or 2 monasteries before switching to Free Religion. However, it's rare that I switch to FR before Scientific Method. It's just too hard for me to give up the +25% construction bonus from OR.
that's a key difference between us. i often start games with a goal in mind (this one i'll go for peaceful-diplo, making friends), stuff like that, so i play more attention to the politics in those situations than you do by definition. which leads to entirely different gameplay styles, which is cool.
But, given the choice between +1

and getting rid of "religious heathen" modifiers, I'd rather take the happy face. My enemies can go to Hell (or Hades, Gehenna, Neraka, or wherever their "heathen religion" sends them when they die)
*giggle* see?
Yes, but if I'm running Theocracy, I'm building soldiers, not missionaries. However, I can see why it would be useful to bring missionaries along to war (to get culture running in conquered cities ASAP).
in an ideal war (altho i never have those), my platoon of ultimate doom and destruction include missionaries, an army corps of workers, and a great artist or two.