The way the Monastery building is worded:
+3 Culture; +2 Culture per turn from Incense and +2 from Wine nearby.
Unlike the mint the benefit received only seems to require the resources be within the triple hex range of the city, as opposed to worked by the city. A heavy wine/incense area could allow you to make multiple interlocking monastery cities that result in excellent culture building for a reasonable maintenence. The wording implies the bonus is only given once just for having Incense/Wine; would likely be too good if it gave the bonus for each wine/incense resource. I can't wait to test this, however.
I'm really interested in buildings like this and the mint (amongst others) that give extra benefits to possessing resources in your territory. They add another complex layer to city building and management that rewards smart play. I hope to see a few more in an expansion or more likely DLC.
+3 Culture; +2 Culture per turn from Incense and +2 from Wine nearby.
Unlike the mint the benefit received only seems to require the resources be within the triple hex range of the city, as opposed to worked by the city. A heavy wine/incense area could allow you to make multiple interlocking monastery cities that result in excellent culture building for a reasonable maintenence. The wording implies the bonus is only given once just for having Incense/Wine; would likely be too good if it gave the bonus for each wine/incense resource. I can't wait to test this, however.
I'm really interested in buildings like this and the mint (amongst others) that give extra benefits to possessing resources in your territory. They add another complex layer to city building and management that rewards smart play. I hope to see a few more in an expansion or more likely DLC.