skyline5k
Warlord
(3/4) Ideas I came up with in the last two days of gaming.
At the quickest level, I can get new techs at 4 turns/tech. When I get a new tech, I slide my Science bar over all the way till it gets to 4/tech, we'll say 90%. After the next round, I can cut back on science spending to 80% and it's still 3/tech. After the next round, I can again cut back on science spending, maybe to 60% this time, make a lot more cash, and it's still 2/tech. And finally, I can drop it to less than 50%, get rich rather fast, and still get my tech the next round.
All this is assuming you're playing a rather large empire of 30 or more large cities that can make a lot of money (again, TETurkhan's mods.)
This isn't so much a suggestion, but a question. Is this alright? I mean, is it fair to be able to cut back spending by 50% and still get the tech in 4 rounds?
At the quickest level, I can get new techs at 4 turns/tech. When I get a new tech, I slide my Science bar over all the way till it gets to 4/tech, we'll say 90%. After the next round, I can cut back on science spending to 80% and it's still 3/tech. After the next round, I can again cut back on science spending, maybe to 60% this time, make a lot more cash, and it's still 2/tech. And finally, I can drop it to less than 50%, get rich rather fast, and still get my tech the next round.
All this is assuming you're playing a rather large empire of 30 or more large cities that can make a lot of money (again, TETurkhan's mods.)
This isn't so much a suggestion, but a question. Is this alright? I mean, is it fair to be able to cut back spending by 50% and still get the tech in 4 rounds?