- Joined
- Apr 11, 2011
- Messages
- 11,902
So +1 visibility from caravan, +1 from printing and +1 from a spy means a ramp up from +3 to +9 over eras.
Not 100% convinced a trading post gives one though, a trade route does, before the post is created.
We also not not know if these bonus are kept or degraded slowly but that would be a special ability or change.
The UU will be expensive. Knights are already the OP domination troop and the horsemen if got early. With the Mongols Their +1 move for stables also encourages GG making so +3 movement knights with +5-+8 combat strength during their agressive period is not at all pleasant.
Then the ability to take other horses with a higher combat strength (if like Aztecs it will include CS troops but not barbs, if like sea dogs it will only be major civs). Both Aztecs and sea dogs use the same mechanic for capture... sea dogs mechanic linked in my signature.
I would say they are a fearsome tank troop just too fast and slippery to deal with in pvp but vs the AI I would certainly use ranged which ignores their + values perhaps in combo with pikes and rough ground would still be considered an easyish counter, it's just the move speed and ZOC ignore meaning they will often be able to hit the ranged troops.
Like the Macedonian or Persians, pre-emptively hit them hard. If a civ between you befriend and joint war with them, they could even be a half decent joint war ally. They have a weak start unless close to horses. A Mongol AI on Emperor will build UU which means turtle, kill, invade and they will try and pump out UU against you too slowly. The AI also targets the weak so a few sacrificial scouts would allow divide and conquer.
Not 100% convinced a trading post gives one though, a trade route does, before the post is created.
We also not not know if these bonus are kept or degraded slowly but that would be a special ability or change.
The UU will be expensive. Knights are already the OP domination troop and the horsemen if got early. With the Mongols Their +1 move for stables also encourages GG making so +3 movement knights with +5-+8 combat strength during their agressive period is not at all pleasant.
Then the ability to take other horses with a higher combat strength (if like Aztecs it will include CS troops but not barbs, if like sea dogs it will only be major civs). Both Aztecs and sea dogs use the same mechanic for capture... sea dogs mechanic linked in my signature.
I would say they are a fearsome tank troop just too fast and slippery to deal with in pvp but vs the AI I would certainly use ranged which ignores their + values perhaps in combo with pikes and rough ground would still be considered an easyish counter, it's just the move speed and ZOC ignore meaning they will often be able to hit the ranged troops.
Like the Macedonian or Persians, pre-emptively hit them hard. If a civ between you befriend and joint war with them, they could even be a half decent joint war ally. They have a weak start unless close to horses. A Mongol AI on Emperor will build UU which means turtle, kill, invade and they will try and pump out UU against you too slowly. The AI also targets the weak so a few sacrificial scouts would allow divide and conquer.
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