Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,983
After a few slogfests on random maps, I feel like playing a stress relieving diversion - So here are the Aztecs on Earth 18 at Monarch Level.
The leader of course is Montezuma of the Aztecs.
Aggressive - Cheap Barracks and Combat 1 to Melee and Gunpowder
Spiritual - Free Civic Abuse and Cheap Temples
Jaguar - Resource free Swordsman Replacement that starts with Woodsman 1. It is weaker than the Swordsman but cheaper.
Sacrificial Altar - Whip until your hands bleed, right?
Mysticism - Allows Stonehenge / Monuments for culture immediately and opens up a Religion Gambit.
Hunting - Start with a Scout instead of a Warrior
........
The last time I remember the Jaguar is a popular Unique Unit to diss because of the reduced strength.
It is also reduced cost - 35 instead of 40.
It starts with Woodsman 1. One Promotion gives it Woodsman 2 for a double move in Forest and Jungle.
It is also available very early when Forests and Jungles have not yet been cleared.
Did we mention the unit is resource free?
The free promotion stays with unit upgrades. This is a little less relevant as the game progresses with global deforestation.
Woodsman 3 is useful at a cost of two promotions.
How many promotions do we need to make a Woodsman 3 / Medic 3 Great General? The number I have is 5 and that comes with 26XP.
It sounds like fun.
Available Early. Resource Free. Moves Fast Across Forest. 6 Strength Attacking Cities. Fashionable.
The Unique Building is widely considered to be one of the best. The usefulness is obvious:
Whip Infrastructure.
Whip Settlers.
Whip Workers.
Whip Military.
It is all about the early game. Speaking of, here are the settings and the start.
Settings are Monarch Difficulty and Events ON! There is not much I can do about Huts.
Here is the starting map.
Neal's KotW 1 placed Tenochtitlan 1NE on the coast and he went for the Buddhism Gambit. He then founded two more cities in Mexico and Roosevelt settled Houston.
I really enjoy reading his work. I am sure most everybody does. By no means am I trying to hijack his series - I have enough trouble finishing a single earth game, let alone twenty.
This game is on the same settings as Neal's KotW1 but on Beyond the Sword 3.19 instead of Warlords.
................
Firstly I am partial to settling Tenochtitlan 2N. It is not coastal but it does get a river.
It also gets 3 Wet Corn, 1 Deer, and 1 Silver - and the Plains Hill Production Bonus to boot!
The city at Size 5 or 6 is a monster!
The building plan is: Worker - Grow - Worker - Warriors to Size 5 - Settler - Grow - Settler - Barracks.
The second city (which I will call Olmec) will be on the Stone to the south. This is also a 2 Production City Square.
With Masonry it also gives access to Stone without having to research Iron Working and clear the Jungle.
It will build a Work Boat for the third city then Fail Gold then Barracks.
The third city (which I will call Natchez) will be on the Gulf Coast just north of the Fish and east of the Deer, near New Orleans.
It will start building a Barracks.
The fourth city, ideally, will be Washington.
The research plan is:
Agriculture - So much Corn!
Mining - Silver!
The Wheel - Access the Silver and Link the Empire!
Fishing - Build the Work Boat as discussed above.
Masonry - Access the Stone, but.....
The rest of the plan depends on what I want to do before researching Iron Working.
If I am taking Roosevelt out, then the sooner I get to Iron Working, the better.
However it takes quite a few turns and I have to give my cities something to build in the mean time - like Fail Gold.
So I can research either:
Bronze Working - Iron Working - Pottery - Writing - Sailing..... or
Bronze Working - Pottery - Iron Working....
The first choice means I can build the Pyramids around the same time I finish Iron Working and then I can spam Jaguars.
The second choice means I have built the solid foundations of Slavery and I can found cities at an unbelievable pace.
Opinions?
Do I build the Pyramids or do I build 3 Settlers?
Normally I build the Pyramids because they are so powerful in changing the early game.
Representation Scientists get to Currency and Code of Laws early.
The rest of it is about rapid expansion.
My Objectives?
1. Remove Roosevelt - This basically gives me all of the New World.
2. Claim the New World
3. Build an Economic and Technological Powerhouse
4. Crush the Old World
5. Win by Crushing Domination - Run up the Score!
6. Most importantly - Have Fun - This is a diversion and stress reliever remember?
Is a Monarch-Level Monty Earth18 Game appropriate as a silly diversion or should I reroll at a different level? This would be very easy to do since I have not done anything yet. Edits of course will be made as appropriate - and pictures when I solve the technical difficulties.
Advice is welcome - specifically what to research before Iron Working and what to build before Jaguars become available. I know I have seen a recent thread where somebody Warrior Rushed Roosevelt on Emperor Level. However I think a Jaguar Rush is simply more stylish.
Shadow runs - or even runs with your own settings - are welcome.
EDIT: Pictures have been inserted.
The leader of course is Montezuma of the Aztecs.

Aggressive - Cheap Barracks and Combat 1 to Melee and Gunpowder
Spiritual - Free Civic Abuse and Cheap Temples
Jaguar - Resource free Swordsman Replacement that starts with Woodsman 1. It is weaker than the Swordsman but cheaper.
Sacrificial Altar - Whip until your hands bleed, right?
Mysticism - Allows Stonehenge / Monuments for culture immediately and opens up a Religion Gambit.
Hunting - Start with a Scout instead of a Warrior
........
The last time I remember the Jaguar is a popular Unique Unit to diss because of the reduced strength.
It is also reduced cost - 35 instead of 40.
It starts with Woodsman 1. One Promotion gives it Woodsman 2 for a double move in Forest and Jungle.
It is also available very early when Forests and Jungles have not yet been cleared.
Did we mention the unit is resource free?
The free promotion stays with unit upgrades. This is a little less relevant as the game progresses with global deforestation.
Woodsman 3 is useful at a cost of two promotions.
How many promotions do we need to make a Woodsman 3 / Medic 3 Great General? The number I have is 5 and that comes with 26XP.
It sounds like fun.
Available Early. Resource Free. Moves Fast Across Forest. 6 Strength Attacking Cities. Fashionable.
The Unique Building is widely considered to be one of the best. The usefulness is obvious:
Whip Infrastructure.
Whip Settlers.
Whip Workers.
Whip Military.
It is all about the early game. Speaking of, here are the settings and the start.
Spoiler :
Settings are Monarch Difficulty and Events ON! There is not much I can do about Huts.

Here is the starting map.

Neal's KotW 1 placed Tenochtitlan 1NE on the coast and he went for the Buddhism Gambit. He then founded two more cities in Mexico and Roosevelt settled Houston.
I really enjoy reading his work. I am sure most everybody does. By no means am I trying to hijack his series - I have enough trouble finishing a single earth game, let alone twenty.
This game is on the same settings as Neal's KotW1 but on Beyond the Sword 3.19 instead of Warlords.
................
Firstly I am partial to settling Tenochtitlan 2N. It is not coastal but it does get a river.
It also gets 3 Wet Corn, 1 Deer, and 1 Silver - and the Plains Hill Production Bonus to boot!
The city at Size 5 or 6 is a monster!
The building plan is: Worker - Grow - Worker - Warriors to Size 5 - Settler - Grow - Settler - Barracks.
The second city (which I will call Olmec) will be on the Stone to the south. This is also a 2 Production City Square.
With Masonry it also gives access to Stone without having to research Iron Working and clear the Jungle.
It will build a Work Boat for the third city then Fail Gold then Barracks.
The third city (which I will call Natchez) will be on the Gulf Coast just north of the Fish and east of the Deer, near New Orleans.
It will start building a Barracks.
The fourth city, ideally, will be Washington.
The research plan is:
Agriculture - So much Corn!
Mining - Silver!
The Wheel - Access the Silver and Link the Empire!
Fishing - Build the Work Boat as discussed above.
Masonry - Access the Stone, but.....
The rest of the plan depends on what I want to do before researching Iron Working.
If I am taking Roosevelt out, then the sooner I get to Iron Working, the better.
However it takes quite a few turns and I have to give my cities something to build in the mean time - like Fail Gold.
So I can research either:
Bronze Working - Iron Working - Pottery - Writing - Sailing..... or
Bronze Working - Pottery - Iron Working....
The first choice means I can build the Pyramids around the same time I finish Iron Working and then I can spam Jaguars.
The second choice means I have built the solid foundations of Slavery and I can found cities at an unbelievable pace.
Opinions?
Do I build the Pyramids or do I build 3 Settlers?
Normally I build the Pyramids because they are so powerful in changing the early game.
Representation Scientists get to Currency and Code of Laws early.
The rest of it is about rapid expansion.
My Objectives?
1. Remove Roosevelt - This basically gives me all of the New World.
2. Claim the New World
3. Build an Economic and Technological Powerhouse
4. Crush the Old World
5. Win by Crushing Domination - Run up the Score!
6. Most importantly - Have Fun - This is a diversion and stress reliever remember?
Is a Monarch-Level Monty Earth18 Game appropriate as a silly diversion or should I reroll at a different level? This would be very easy to do since I have not done anything yet. Edits of course will be made as appropriate - and pictures when I solve the technical difficulties.
Advice is welcome - specifically what to research before Iron Working and what to build before Jaguars become available. I know I have seen a recent thread where somebody Warrior Rushed Roosevelt on Emperor Level. However I think a Jaguar Rush is simply more stylish.
Shadow runs - or even runs with your own settings - are welcome.
EDIT: Pictures have been inserted.