Prior run, I utilized a spare turn to work 3floodplains+oasis to fill up the food bar abit more before the 2pop whip of the settler.
This time around, I instead worked mine+oasis+floodplains to stock up abit more on overflow.
The overflow then was enough to get a workboat out, this reduces the need for the worker to make a sharp turn back to chop out a boat.
Think the food in the bar T37 is the same, but the clam is already netted, so growth of the capital takes one turn less, moving it ahead just a tiny bit more.
Was delaying the workboat 1 turn and worked max food instead, because I planned to catch the forest with a worker... But I ended up just rolling the overflow onwards until pop2 instead, losing 3*2=6 natural hammers in the process. So this could probably be improved on too.
Second city slow built a worker with that chop at pop2, fish+marblemine gives it 10 production so thats 4 turns. That worker then chopped the forest 1E of second city, rushing out a third worker.
And wow, 3 workers instead of 2 makes things SO much easier.
Earlier, I thought I had to rush the lightouse quick to benefit max from the added food from the clam+crab, but whipping away floodplains makes that a fools errand, I lose as much as I gain.
The lake cannot be worked as city2 is too small to take the oasis.
So I delayed until monotheism for the whip.
On to a flying start.

Think it was finished T60 or T61.
A third city here was really nice, made it much easier to ensure all food where worked all the time.
Second city delayed it's granary for the longest time, instead slow-building settlers at pop2 working both mines.
Overseas expansion, the missionary is in the boat, but embarked this turn.
Changed to 4pop whips in capital. After Mono I went TW->Agri->Pot->AH->Priest->Writing.
Maybe I went too hard on expansion, workboats are lacking and workers have a hard time catching up, and reaching CoL takes time.
Contact, Pacal has built ToAr so I can do a trade mission! I also wonder if he is planning on using MoM himself...
He knows currency, so I could get Math+IW for CoL+Mono+25g. He also has dye and 9gpt up for sale.
The evil archer killed my woody2 fortified in the forest.
No galleys this time.
I blocked the path around the peaks preventing invasion for a long time, making a bunch of barb warriors wander around aimlessly on the eastern part of my island.