Monty Island (Deity Isolation)

Yeah, thats a good city! It did a whole lot in my game, that poor city was always low in pop and never got anything for itself, but it contributed a whole lot.
I have also contemplated a city with fish/rice in second ring early, it's super nice to get those peaks under culture! Spawnbusting on a budget.
 
Yeah agreed.

My last game lacks a quick 4th city (unleash full trade route potential)
No obvious spot :
- Crab is ok but 1 "power" tile only.
- I also like fish / rice 2nd ring but it has to start on a brown mine for 10 turns...

Finally my original game with a quick western helper was a good choice ! (also generated a GS) lol

No granary is dubious. It hurt my eyes whipping the good tiles around the capitol so I thought : let's not whip.
But I think BIC is correct I put too much emphasis on :science: vs. :hammers:

It's hard for me to optimize without a goal :yuck:
What are we looking at ?
- Settle all cities ASAP ? (how many?)
- Improve all food ASAP ?
or
- Reach Steel ASAP ?

Maybe with a powerful rex (like @krikav last game), engineering rush is feasible...

Edit: There is another beeline to explore :bounce:

Spoiler :
MC beeline ?

Avoid Prieshood ; Agri ; AH ; Writing.
Get ready for a MC <> CoL trade

How many libraries / temples / farms / pastures have you built T100 @krikav :thanx:

editt Wait we still need to open borders :hmm:
 
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Spoiler :

Have you seen 3100g trademission before...? I think I have not.
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The capital is greedy... poor helper to the west doesn't even get crumbs.
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Into vass/theocracy from bur/OR abit now, whip before and then roll over some nice overflow that isn't divided by the multipliers.
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Regarding sharing and double infra...
Spoiler :


It's just now because capital is down on it's heels that second city gets to borrow some tiles for a brief period. But the tiles this city and my fish-helper shares, it all goes into this city.
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No (or very little) infrastructure here.
Can't say no to agg barracks and spi AP temples, but apart from that, this is just coasting. Will draft abit here later, but other than that it's just chilling. Doing an OK job chilling too I think.
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Won lib (took Astro), also won the Economics merchant which was super nice.
Lost Taj, don't even have nationalism.
Trying to beeline to kremlin, had a super smart plan too.
Went 90% into HBR and Drama, then finished one of them with maximum overflow, traded for PP with Pacal and next turn (when I rolled into HBR too for one more turn of overflow) I wanted to trade for SciMeth with Asoka.
Would have been glorious, but the evil fiend thought I was becomming too advanced. :'(
I need the Kremlin...

Good thing Saladin is putting a dagger into his back.


T148 status:
Spoiler :


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Attachments

I think it is time to throw the towel :)
My initial run gave me a good occasion to spank Pacal with cannons :D
Alas India was too big of a monsta :mischief:
 
@BornInCantaloup This was the idea about whipping the capital... Multiple bulidings whipped with +75% bonus (Bur+OR), they then had alot of overflow.
If these are released outside of Bur/OR, the overflow is not divided by 2 (bur+or+forge) but instead by 1.25 (just forge).
I then rolled the overflow along until I was ready.
Pacal the fiend got to communism a few turns before me and immediatly started kremlin (wouldn't trade, "We have our reasons..."), but he does not have stone so I have a fair chance.

Spoiler Capital has recovered... :


The workers are busy refiting... they have farmed most of the island, but I should perhaps have pre-improved workshops/mines here again.
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Yeah, it's extremly hard to keep engagement/involvement with the map if you replay alot. Some of the magic is lost and it's more of a fun puzzle instead.
Thank you so much for sharing the experience, really fun that you both saw GLH as essential from the start when I thought it was nonsense... And it does indeed turn out like it's more or less essential. :)
Pre optics traderoutes can do miracles.
 
so where is our new map at :rolleyes:
BIC would you like to draft something ? :banana:
 
This is still fun though....
Spoiler Whip! :


A bunch of maces+trebs went over to Justinian and took pyramids, and Kremlin is completed.
1pop is now worth 45 hammers, 1.6 multiplier gives 72 hammers.
Growing from pop2 -> pop4 requires 27 food no?
72/27 = 2.67 hammers per food. Quite dandy. :)
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@sampsa oh, you are right! That two pop. Crazy efficiency, rivaling drafted rifles!

@BornInCantaloup Im game for low sea lever, runaways and potential for loss are exciting!
And yeah, bio is next beeline, possibly through tradig away Steel.
 
Wonderful!
It takes grandiose aspirations to burden yourself with the task of cleaning the internet.
Can I be your Sancho Pança?
 
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