Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,983
Here is the game I just rolled up for the Psilons.
The settings are:
Impossible is nothing!
Huge Galaxy makes all things possible!
Average Age
8 Players means maybe a nice juicy one to conquer.
Pre Warp gives us more time to leave everybody in the Cosmic Dust.
We are leading the Psilon Race to the end - bitter or otherwise. The Psilon get a big research bonus, but more importantly they are Creative and that means they get to research and build everthing.
Although we do get to build everything, financing it is another issue. The Scientific Dictatorship focuses on studying everything that makes the world go round, which would be BC's by the billions, instead of making more of them.
Every colony will need a Marine Barracks and that takes up BC's which are available in lesser quantities. We are more dependent on production, which is more difficult to come by because Psilons are accustomed to low-G, low mineral environments.
Also, great leaders are harder to come by and relatively more expensive to maintain.
Of course all problems are solved by technology!
Honestly, I only rolled once for a start like this. Here is a peek at our home system.
Oh my - a Tiny Toxic Ultra Rich!
On the positive side we can focus our resources on our home world! In the later term, when we have tons of money, I suppose we can colonize it and build Factories and a Biospheres and build more Colonists.
After that, well lets see what the rest of the galaxy has to offer.
We are in a corner and sheltered by two black holes. I suppose Isolation is good for the Psilons. On top of that if we choose to be conquereors, Scientific Overlords of the Galaxy, then we get to focus on one race. Two systems are in range of our Scout Ships, when we build them.
So far we are basically restricted to our home system until we can find what colonization prospects those two systems hold. At least the Home World holds lots of colonists. We can have a population of 18 with Biospheres.
I am thinking of using the same research path we used for the Humans:
1. Electronic Computer
2. Research Laboratory (and Optronic Computer and Dauntless Guidance System)
3. Hydroponic Farms (and Biospheres)
4. Reinforced Hull (and Fighter Bays and Anti Missile Rockets)
5. Automated Factories (and Heavy Armor and Missile Bases)
6. Nuculear Fission
7. Chemistry
8. Physics
9. Cold Fusion
10. Soil Enrichment (and Cloning Center and Death Spores)
I am not certain if the Hydroponic Farms breaks my economy, however, but one more Scientist is always helpful!
The settings are:
Impossible is nothing!
Huge Galaxy makes all things possible!
Average Age
8 Players means maybe a nice juicy one to conquer.
Pre Warp gives us more time to leave everybody in the Cosmic Dust.

We are leading the Psilon Race to the end - bitter or otherwise. The Psilon get a big research bonus, but more importantly they are Creative and that means they get to research and build everthing.
Although we do get to build everything, financing it is another issue. The Scientific Dictatorship focuses on studying everything that makes the world go round, which would be BC's by the billions, instead of making more of them.
Every colony will need a Marine Barracks and that takes up BC's which are available in lesser quantities. We are more dependent on production, which is more difficult to come by because Psilons are accustomed to low-G, low mineral environments.
Also, great leaders are harder to come by and relatively more expensive to maintain.

Of course all problems are solved by technology!
Honestly, I only rolled once for a start like this. Here is a peek at our home system.

Oh my - a Tiny Toxic Ultra Rich!
On the positive side we can focus our resources on our home world! In the later term, when we have tons of money, I suppose we can colonize it and build Factories and a Biospheres and build more Colonists.
After that, well lets see what the rest of the galaxy has to offer.

We are in a corner and sheltered by two black holes. I suppose Isolation is good for the Psilons. On top of that if we choose to be conquereors, Scientific Overlords of the Galaxy, then we get to focus on one race. Two systems are in range of our Scout Ships, when we build them.
So far we are basically restricted to our home system until we can find what colonization prospects those two systems hold. At least the Home World holds lots of colonists. We can have a population of 18 with Biospheres.
I am thinking of using the same research path we used for the Humans:
1. Electronic Computer
2. Research Laboratory (and Optronic Computer and Dauntless Guidance System)
3. Hydroponic Farms (and Biospheres)
4. Reinforced Hull (and Fighter Bays and Anti Missile Rockets)
5. Automated Factories (and Heavy Armor and Missile Bases)
6. Nuculear Fission
7. Chemistry
8. Physics
9. Cold Fusion
10. Soil Enrichment (and Cloning Center and Death Spores)
I am not certain if the Hydroponic Farms breaks my economy, however, but one more Scientist is always helpful!