deanej
Deity
The barbs didn't build those units. PDFs are one of the eligible units that can be spawned for the barbs. There's a tag in the unit XML for interception (probably named something like iInterceptionChance).
I don't get why I have them and not you?
When you say patch4d, you mean full install? I find confusing that you call your full install 'patch4d', this should be called 'setup' or 'fullinstall' version 0.4d for example.
And yes, I'm in the IT![]()
I'm glad you asked: initially PDFs start with zero movement (they cannot move off-world - consider this the Pre-Warp Society of MOO2). But with each +1 move advance for starships they get +1 move (they now can be transported off-world).*
BTW, securing colonies in the early phase is best done with Invasion Ships (now having move 2) and/or Destroyers. (You can ofcourse build a Marine Barracks first and then a PDF, but that's the risk you want to avoid, right?.) At any rate, you now have to plan your research more carefully.
Ultimately I want to change the name of the PDFs (non-existent in MOO) to Marine-Armor-Battleloid (the last name is already used), but I haven't gotten around to that yet. I first want to see if this first gameplay affecting change is working out. So any feedback is greatly appreciated!
*Also note that Battleship movement has increased, making them more dangerous - which goes for barb Battleships as well!