I'll look into it, thx. About promotions - I'm assuming you're done with modding them -, I've been looking at several files, but haven't been able to ascertain which ones you've modified exactly; it would save me some trouble if you could mention where to look.
As a general comment, correcting the capture unit promotons should alleviate any game unbalancing that may have occurred as a result. Also, I'd like to address some issues I haven't attended to so far (following up on feedback for earlier patches, for one)...
No, I've added new xml fields into CIV4PromotionInfos.xml, which is where everything I've done outside of the code is, not counting CIV4GameText_MOO2civ.xml where the text for these new promotion abilities are and CIV4UnitSchema.xml which is just to set up file for the new xml
This is the checklist I've been using:
*default capture chance xml
*default capture chance SDK
*0 movement ground units cant capture/be captured
*starbase don't use default capture chance
*capture defence xml
*capture defence sdk
ground weapons allowed on invasion ships?
ground weapons add city attack, capture chance, capture defence
*crew XML
captured ship crew promotions clear
capturing ship crew promotions replace
*telepath xml
telepath sdk
new capturing promotions
promotion AI
* means it's finished.
Of the coding work there's just the captured ships changing losing it's own crew promotions (trained officers etc.) and gaining the other ships crew, telepathy to keep the old crew, and getting the AI to understand the value of promotions for capturing.
I've added three new xml fields in addition to capture chance from before, so the last lines of a promotion would look like this:
Code:
<iCombatCapturePercent>0</iCombatCapturePercent>
<bCaptureCounter>0</bCaptureCounter>
<bTelepathic>0</bTelepathic>
<bCrew>0</bCrew>
It's shouldn't take me more that 3 days to finish the what's left assuming it doesn't present unexpected challenges. About the non-coding stuff on my list. Should I go ahead and put new values for capture chance on existing promotions (plus ground weapons on invasion ships adding city attack) and afterwards you can change them to your liking or should I just leave it as is and you start from there. Also should I go ahead and add new promotions that would use the new code (transporters, tractorbeams, troop pods, Assault Shuttles) or leave that alone?