Thanks for doing the nitty-gritty job, W!
I think the options and the general direction have been outlined, and I don't think competent to add any. I'd rather agree with Cam that having more red faces seems bigger cost than having Cathy pump cannons, but where her whims might take her, I don't think anyone can tell... So, if we go Emancipation, give her the peace tech, if we are going to postpone our getting state-of-art state(wo)manship, then give her Steel.
I don't very well understand why we should keep GPs hanging around till the age of spaceships. The early hammers and bulbs seem heavier and brighter.
Last, but not least: navy techs might also be a good way to go at some point, especially that destroyers come with oil wells, IIRC.
V, I sure trust you that you'd get it all the best way you can figure out, and that will definitely be better than what I'd do, for sure. So no need for a t0 save to do checking, but it would be very good to see how you actually manage the cities. Isn't it possible to make saves every couple of turns and then send them to me thru the Forum email (I am not sure attachments are allowed, though, so why don't you just try after you get T1, and if it works, and is not too much of a bother, send me a couple more saves from your TS, please?) Thank you for any effort and time invested in this!
I think the options and the general direction have been outlined, and I don't think competent to add any. I'd rather agree with Cam that having more red faces seems bigger cost than having Cathy pump cannons, but where her whims might take her, I don't think anyone can tell... So, if we go Emancipation, give her the peace tech, if we are going to postpone our getting state-of-art state(wo)manship, then give her Steel.
I don't very well understand why we should keep GPs hanging around till the age of spaceships. The early hammers and bulbs seem heavier and brighter.
Last, but not least: navy techs might also be a good way to go at some point, especially that destroyers come with oil wells, IIRC.
V, I sure trust you that you'd get it all the best way you can figure out, and that will definitely be better than what I'd do, for sure. So no need for a t0 save to do checking, but it would be very good to see how you actually manage the cities. Isn't it possible to make saves every couple of turns and then send them to me thru the Forum email (I am not sure attachments are allowed, though, so why don't you just try after you get T1, and if it works, and is not too much of a bother, send me a couple more saves from your TS, please?) Thank you for any effort and time invested in this!

or resources for Hit Singles or Musicals. Still, they should keep us Emancipation-proof for a while yet.
bonus.
situation's interesting - we need four Great People for the Golden Age after the currently available one: Fusion's Great Engineer is likely for us but it's late in the game, London's soon to pop any of a Great Engineer / Great Scientist / Great Prophet, Hamburg's not too far behind with a Great Engineer most likely, while Berlin could go a number of ways but a Great Merchant would be the most likely there. We could still think about shifting these cities' specialists around (esp. with swap into Caste) to generate this last Golden Age, but I acknowledge that we have a high chance of at least two of the required four being Great Engineers. Anyway - food for thought.
to you too!
)
, then Genetics does provide that passive +3
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