Pollution in the Civ III or Civ II game is too easily solved by making 3 simple things. A recycle plant, mass transit, and hydro/nuclear/solar powerplant.
In real life that won't cut it to take away ALL pollution. In real life we have all those 'improvements' but pollution is sky high, we pour billions in pollution out.
I wish Civ III had more types of technologies in the Modern Age which help deal with pollution and other stuff like military units too, the modern tech tree is too short
I like researching stuff and make it hard to reach the end to get "Future Technology" advancements.
I think it is ok right now that pollution is made after amount of production and overpopulation in city.
But one thing is missing, the amount of 'developed land' you have used near your city (ie roads, RR, irrigation, mines, etc) heat the world up and also damage ecosystems so they should also cause some 'pollution' too and a good amount of it. Roads after you reach the "Industrial era" should generate pollution too, and they should generate even more when you reach the modern era and your population grows beyond 12 and so. In real life cars espeically in America generate ALOT of pollution, look at LA it is very bad.
There should be more techs to solve them and 'social enginneering' should be available in Civ III to curb pollution when you first jump headfirst into the industrial age. You can inact laws that may give you less money or production but help decrease pollution.
Pollutions effects should also be more severe when you don't take care of it. Global warming is a good idea.
If you have alot of pollution signs, then not only do resources are not useable but other things like some population will die, people will become unhappy and possibly revolt, your city "loses" alot of culture value (can get pretty bad), edible resources like wheat, fish, wine etc will 'disappear faster', and other bad things that will make the player choose does he want to keep this gunk flying around or not?
Throw some other ideas. I also like the idea of social enginneering alot. It is good to have a more realistic and complex pollution model instead of a 3 step you're pollution free concept. Pollution should be every players (and AI's) challenge that can be more devestating than war is as well as more ways to solve pollution problems.
In real life that won't cut it to take away ALL pollution. In real life we have all those 'improvements' but pollution is sky high, we pour billions in pollution out.
I wish Civ III had more types of technologies in the Modern Age which help deal with pollution and other stuff like military units too, the modern tech tree is too short

I think it is ok right now that pollution is made after amount of production and overpopulation in city.
But one thing is missing, the amount of 'developed land' you have used near your city (ie roads, RR, irrigation, mines, etc) heat the world up and also damage ecosystems so they should also cause some 'pollution' too and a good amount of it. Roads after you reach the "Industrial era" should generate pollution too, and they should generate even more when you reach the modern era and your population grows beyond 12 and so. In real life cars espeically in America generate ALOT of pollution, look at LA it is very bad.
There should be more techs to solve them and 'social enginneering' should be available in Civ III to curb pollution when you first jump headfirst into the industrial age. You can inact laws that may give you less money or production but help decrease pollution.
Pollutions effects should also be more severe when you don't take care of it. Global warming is a good idea.
If you have alot of pollution signs, then not only do resources are not useable but other things like some population will die, people will become unhappy and possibly revolt, your city "loses" alot of culture value (can get pretty bad), edible resources like wheat, fish, wine etc will 'disappear faster', and other bad things that will make the player choose does he want to keep this gunk flying around or not?
Throw some other ideas. I also like the idea of social enginneering alot. It is good to have a more realistic and complex pollution model instead of a 3 step you're pollution free concept. Pollution should be every players (and AI's) challenge that can be more devestating than war is as well as more ways to solve pollution problems.