More accurate pollution model (open to discussion post ideas!)

Kiki

Chieftain
Joined
Nov 11, 2001
Messages
71
Pollution in the Civ III or Civ II game is too easily solved by making 3 simple things. A recycle plant, mass transit, and hydro/nuclear/solar powerplant.

In real life that won't cut it to take away ALL pollution. In real life we have all those 'improvements' but pollution is sky high, we pour billions in pollution out.

I wish Civ III had more types of technologies in the Modern Age which help deal with pollution and other stuff like military units too, the modern tech tree is too short :( I like researching stuff and make it hard to reach the end to get "Future Technology" advancements.

I think it is ok right now that pollution is made after amount of production and overpopulation in city.
But one thing is missing, the amount of 'developed land' you have used near your city (ie roads, RR, irrigation, mines, etc) heat the world up and also damage ecosystems so they should also cause some 'pollution' too and a good amount of it. Roads after you reach the "Industrial era" should generate pollution too, and they should generate even more when you reach the modern era and your population grows beyond 12 and so. In real life cars espeically in America generate ALOT of pollution, look at LA it is very bad.

There should be more techs to solve them and 'social enginneering' should be available in Civ III to curb pollution when you first jump headfirst into the industrial age. You can inact laws that may give you less money or production but help decrease pollution.

Pollutions effects should also be more severe when you don't take care of it. Global warming is a good idea.
If you have alot of pollution signs, then not only do resources are not useable but other things like some population will die, people will become unhappy and possibly revolt, your city "loses" alot of culture value (can get pretty bad), edible resources like wheat, fish, wine etc will 'disappear faster', and other bad things that will make the player choose does he want to keep this gunk flying around or not?

Throw some other ideas. I also like the idea of social enginneering alot. It is good to have a more realistic and complex pollution model instead of a 3 step you're pollution free concept. Pollution should be every players (and AI's) challenge that can be more devestating than war is as well as more ways to solve pollution problems.
 
My ideas for names of pollution bashing technologies:

Fusion Technology (Fusion Power plant)
Enviornmentalism (self explanatory)
New Age Economics (if capitalism ever falls, this will replace it)
Water powered applications (like cars)
Light Technology (light trains go super fast, no pollution)
 
Here's some ideas for additions to Civ 3 to cover the period between modern and future tech. Basically it deals with the a possible way our own economy may go in converting from a petroleum based industy to a pure hydrogen industry.

Requirements
Synthetic Fibers - needed for lightweight storage tanks. Also for lighter airframes and vehicles.


Technology
Fuel Cell - electrochemically converts hydrogen and oxygen into water and electricity. A varaition also provides a more efficient method for producing hydrogen from water than electrolysis.

Hydrogen distribution - covers the transport of liquid H2 and pipeline network.

City Improvement
Fuel Cell Power Plant - conventional power plants replaced by water heater-sized fuel cell units.

Hydrogen Station - Upgrades and provides hydrogen refuelling to automobiles.

Small Wonder
Hydrogen Economy - Where applicable replaces all petroleum based industry and commerce with hydrogen fuel equivalents. All but eleminates pollution. Requires 10 cities with the Fuel cell and hydrogen station improvements.
 
OK, but since there is no free hydrogen in the atmosphere it will have to be manufactured from water. This is good as the hydrogen once burnt will if condensed produce water, so the source will never run out. However this requires energy - and where will that come from?

Hydrogen will probably be used to replace gasoline and natural gas for use in space heating, industry and transport, but the primary energy source will have to be nuclear, hydro, wind, tidal or solar once petroleum becomes scarce. I anticipate this will start to happen some time around 2050, a significant date in civ3 terms! Unfortunately I think the shrinking oil reserves will cause a major war before then - hope I'm wrong.

By the way is there any way of changing this mandatory retirement date? I'm still on the learning curve and frequently find myself still trying to invent the steam engine in the 21st century. My AI opponents are also at a similar stage (I'm at chieftan level).
 
macaskil wrote-

By the way is there any way of changing this mandatory retirement date? I'm still on the learning curve and frequently find myself still trying to invent the steam engine in the 21st century. My AI opponents are also at a similar stage (I'm at chieftan level).
_______

Not as far as I know, but you can change how fast technologies are learned. In the civ3editor you can create a scenerio and change the tech rate (it's under 'World Sizes' in the rule changes). I'm not sure, but I believe the smaller the number the faster you (and the AI) can learn technologies, and that would perhaps get you the steam engine before 2000.:grad:
 
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