How will you make a city list for the Ayyubid that is different from Arabia?
Ayyubids have a city list with the Into the Renaissance scenario, but we'll be largely focusing on Egypt (Cairo, Alexandria etc.) with the Arabian cities (I'll need to double check the Arabian city list) coming in later - all depends on who founds the city first.
The biggest problem is the UB, which is essentially a World Wonder (the Great Mosque of Djenne) that Tibet can build in every city, before the actual Wonder even becomes available! I don't even think Tibetan Buddhism has a missionary tradition anyway.
We came up with an idea for the UB, but I forgot it. We'll definitely scrap the effect, but we need something that has a religious boost and is unique. Any ideas?
The UU and UA are, if not balanced, balance-able (and I think the changes to the UU are definitely a step in the right direction). I just don't think I understand them. Why do the cavalry produce culture? Are they writing poetry and painting in their spare time? It's a neat idea, and it fits with a knight or samurai, but does it fit Tibet? The UA is also odd—extra resistance doesn't really fit Tibet, and culture from civilian units is confusing to me. Tibet had a horrible system of serfdom well into the 20th century; I'm not sure how or when their workers would be producing culture.
UU - See Sukritact's post
UA Resistance - it's sort of a homage to the Free Tibet thing, there's still controversy around the occupation of Tibet and all that sort of stuff. We were going to have War weariness, but that was too big and exploitable.
UA Culture - I'm thinking of seeing if it can be changed to faith, but the way Firaxis has included the latter is problematic to say the least, so it'll all depend.
What about bonuses related to the mountains?
I could give the Stupa an effect similar to my Paro Taktsang mod, which would add a tile yield of faith or something but would involve working the tile.
I'm sorry, Tibet is still way way way overpowered even after the update. Every unique gets like 3 bonuses all of which by themselves would be strong enough. You surpass France in beginning of the game culture output by the time you get to the horsemen with workers alone (then add in the UU and all the other civilians). The UB provides a wonder bonus that is normally reserved to one city, in every city, then on top of that it provides even more culture (despite, the ridiculous culture from the UA and UU) and happiness.
The idea behind the uniques are cool, but the civ needs a total re-work.
This is definitely a concern at the moment. I need specific feedback on how to balance it beyond the update (which hasn't been released yet). If we were to change the UA to Faith from civilians then it would likely balance out a bit, since you'd only have the UU generating culture. UB changes have also been suggested in this post. So it'll likely be a case of make the changes and then play through again, see how it goes and if it needs to be further balanced at that point.
The Gurkha could be replacing the Mughal Fort, meaning you're working on a Mughal Civ. Also, for a tall trader civ with a science boost, maybe a boost/earlier access to science from BNW's international trade routes? Doesn't address the tall thing though.
Ding Ding Ding!
Credit of course to Sukritact! India will be given a Gurkha UU in place of the Mughal fort, and have a UA change (Faith bonus in place of negative UA?), while the Mughals will have the Mughal fort (With a new name) and a unique Siege unit.