More Civs in Civ4!

lamotti

FFH2 addict
Joined
Mar 27, 2005
Messages
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Too bad Civ Army couldn't be part of it. At least an increase ability of Civs so we as moders could add more to the life of the game. More flexability in the Editor. This kinda hits my recent post in general discussion. Being able to add more content to the game is always interesting, but there's limitations and maximums to what Civ3 can handle, ie max cities 512 max nations 32 max units 4096 or 8192. So playing on large maps you run into these maxes quickly. (200x200). I feel if the editor can help us mod easier say such as Half-life moders. It would bring a great deal to the mod community, maybe just maybe if there was that much flexibility maybe moders could be like Half-life's Counter Strike. Valve, Sierra did not make that game... modders did, and now it makes money ;). So giving us modders more flexibilty without damaging fixar's pride we could be helping bring a grander popularity and maybe even more to the online gaming. (no i am not part of the creators of CivArmy... I just love their work) The same with anyone who creates new graphics, I'm horrible at it. I can program but not draw anything. Either rate that's my two cents on the new game, 'cause obviously any modder here can add, change and create new graphics, but there is severe limits on what can and cannot be and how much of it. Ability to change those factors would give the rest of you the ability to have your mods added in without eliminating what already exists or writing over it.
 
So, if I understand you right, you are not promoting more civs, but more flexibility! That's a difference. The first I'd only partially support, but the latter is something I'd agree totally on... :)

mfG mitsho

PS: I know flexibility is not the correct word, but it comes closest (of the ones I can think of at the moment). And besides, the exact definition is above... :D
 
"19 playable civilizations will be featured in Civilization IV" to be precise... :)
 
Once again, give us a custom Civ selectable in the normal start game screens. Christ, how hard an idea is this?
 
I think that what "playable" means is that there may be other civilizations in the game that you can play against, but not as (like in Rise of Nations)
 
Idylwyld said:
Once again, give us a custom Civ selectable in the normal start game screens. Christ, how hard an idea is this?

I second that idea!
 
I want to do nation building, attack other countries and turn their cities into another country. Thats why I want tons of Civs. Each little island will be a country, and I will have half the map and rule the world.
 
Add the Africans! Africa rocks!
 
At any rate, I hope that they don't impose an artificial limit on the number of civs that can be included in a scenario. That's annoying.
 
Don't add the Africans that is not a civilization.
 
Greek Stud said:
I want to do nation building, attack other countries and turn their cities into another country. Thats why I want tons of Civs. Each little island will be a country, and I will have half the map and rule the world.

Thats not a bad Idea. You could set them up as puppet states and they would follow your foriegn policy.
 
I don't think civs need to be added; 19 is fine with me. As long as they're only important civs, and mostly evenly distributed geographically. I, for one, think having the Hittites, Byzantines, and Ottomans in unnecessary.
 
19 civilization is enough - IF the following conditions are met.

1-Modders can add a LOT of them. I mean, a huge lot.
2-We can play with as many as we want in scenarios. If I want to create a renaissance Europe scenario, I'd like to be able to have all the german city independant, and so forth.
 
h4ppy said:
Don't add the Africans that is not a civilization.

As a culture group, I meant. How 'bout Ethiopia, Mali (or Songhay), and the Zulu (of course) for starters?

the_corvos said:
I don't think civs need to be added; 19 is fine with me. As long as they're only important civs, and mostly evenly distributed geographically. I, for one, think having the Hittites, Byzantines, and Ottomans in unnecessary.

Excuse me, but I beg to differ. They may be geographically the same place, but they are three very different cultures! By your rationale, we should not have the French, because the Romans had them, or the Koreans, because the Chinese and Japanese took them over, or the Chinese, because the Mongols took them over, or the Aztecs, because the Spanish took them over, or the Iroquois, because the Americans took them over...The point of each civ is NOT its geography but its culture and its historical importance. The Hittites, Byzantines, and Ottomans all provided massively different legacies to the world (the Hittites introduced iron working and the chariot to the Mediterranean, the Byzantines were very artistic, and provided the religious basis of Eastern European civilization, the Ottomans were the first major power other than China to use gunpowder and also represent modern Turkey, so to be quite honest, I would rather have had them named the Turks). It's culture, not geography.
 
One thing that I hope they will have: fewer western European civs!!
Yes, I recognize the historical importance of this region in the last 500 years or so, but other regions have been important in the past and they're not so over-represented.
Is it really necessary to include England, France, the Netherlands, Spain, Portugal, and Germany in the epic game? And America too, for that matter. (I'm not going to mention the Celts or Vikings, as their inclusion is from a different era). And all the while, all of South America and subsaharan Africa are represented by only one civ each! South East Asia isn't represented at all.
 
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