lockstep
Prince
What do you think about ebony being supplied by lumbermills intead of plantations
Lumbermills are problematic as luxury improvement because they require a classical tech (Construction).
What do you think about ebony being supplied by lumbermills intead of plantations
I've actually been thinking of replacing Ebony.
It's just a slight bit awkward, along with its implementation, and I think there are better candidates that are also more widely known.
I'm thinking the candidates would be either Beer or Perfume.
I "would" favor beer, but that may be a little awkward as well to implement. I would probably use a recolored wheat to represent barley, along with a slightly recolored farm graphic. But, it may not feel right, since wheat can be made into beer as well, and it would remain as only a bonus resource.
Also, I don't want to get into any special handling of this luxury, and make a building or something required to convert barley and/or wheat into beer. I rather keep things consistent with the other luxuries.
So, this leaves perfume. This was definitely something traded back in history and even along the Silk Road, and was something much more luxurious than it is now. I was thinking of having roses represent this on the terrain. The only bad things I can think of about this one is having leaders like Genghis assigned this luxury within their region and having the icon and graphics a little too "pink, girly, and sweet" looking, haha.
Also, any of these two new ones would better balance the primary tile types all luxuries are found on: a jungle one would be removed for a flat grass/plains one. Also, I already have both of these luxuries planned out in two alternate versions of my pantheons mod too, so they wouldn't cause any problems.
For anybody reading this: what do you think? Any other luxury suggestions even more deserving than these that I'm able to create?
Also, I'm thinking of adding one new Mercantile luxury for a little more diversity among these city-state types. If I do, it's going to be Glass. For city-state luxuries, I like to use luxuries types that wouldn't be represented on the terrain, that aren't raw materials, and that require some skill and artistry to create - like Jewelry and Porcelain. Other candidates could be things like textiles, furniture, tapestries, paintings, sculptures, etc. I may add one more, but I'm still thinking about it.
EDIT: Maybe Glassware would be a more appropriate name.
What is this mod not compatible with? I had this mod (v123)+ your own More Pantheons mod (v111) activated, along with Hiram's Aboriginal Peoples Mod and my own Slinger/Quechua mod.
And when I start the game, the barbarians take their turn first, no units are spawned, the minimap is plain white but is also streaked with blue... and then everyone is automatically defeated. I don't have BNW (just G&K) but that's not even listed as a dependency...
I would post a screenshot but screenshots don't show the minimap...
EDIT: And as for an idea for more luxuries... I would say indigo, but that's really already represented by dyes. Maybe honey? Or vanilla? Mint?
[295229.801] Runtime Error: C:\Users\AW\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 123)\Lua\AssignStartingPlots.lua:4724: attempt to call global 'CivNeedsPlaceFirstCoastalStart' (a nil value)
stack traceback:
C:\Users\AW\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 123)\Lua\AssignStartingPlots.lua:4724: in function 'BalanceAndAssign'
Assets\Maps\Continents.lua:315: in function 'StartPlotSystem'
Assets\DLC\Expansion\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion\Gameplay\Lua\MapGenerator.lua:779>
=[C]: ?
Can'te really see a luxury that could replace Ebony. How about exotic fruits or animals?
how about ivory?
The thing with Glass, Beer and Perfume is that they aren't natural
They require some skilled work, which fit in the Mercantile luxuries
Can'te really see a luxury that could replace Ebony. How about exotic fruits or animals?
Already included in the core game.