<Nexus>
Traveler of the Multiverse
Been playing with your civic reforms module for a while, and I gotta say, I loved it enough to consider it a core part of the game. Great job, mate. It's real fun when you're actually able to reduce corporation maintenance to -113% through certain civic choices; makes corp spamming a real joyride.

THX!
It's nice to hear that.
...but telling the truth I don't remember touching corp. maintenance at all. I think it's the same as it was in the original mod.
We agree that civics should not be "the newer is always the batter", but some are truly meant to inferior to the ones coming later:So far, my only complaint is that early game civics are too weak or punishing compared to later-game civics; I've always been a person who likes all his civics to be useful in all circumstances (except the starting ones; they're meant to suck, and I'm fine with that).
Palace Economy is meant to be better than Barter but worse than anything later. I can't imagine growing - not city-state - medieval civ using it.
Chronicles is about the same. It's good to switch out from Oral Tradition but media as a civic category is really a matter only from the Renaissance. I had in mind the concept that this category will be rather interesting in the modern times.
Immigration: I don't see big problems here but may need balancing.
Territory Governance: I think it's also (mostly) okay. You chose depending on your empire size.
Strange. In my current late medieval, early renaissance game most AIs are running this. IMO theJunta, in particular, is incredibly punishing, and Theocracy in comparison is downright divine in the ancient era.

I think not.And to be honest, I think Theocracy is more applicable in the government civic group, rather than the rule group...
The ruler can be a dictator or a king or be elected and at the same time be mainly backed by the military (Junta), by the church (Theocracy), by the Nobility or the Senate or etc. Theocracy would be a governmental civic in a fantasy mod, where the civ was truly ruled by a god

What do you suggest?(despotism needs a more straightforward buff too tbh; despotism confirmed for needing more love)
I am absolutely open to all suggestions. Don't say I will do anything at all but wanna hear ideasWould you be open to make an expanded corps module? Currently, all the new corps are food/entertainment companies, with no industrial/tech magnates and only 1 PMC. I'd love to see something like RobCo, Nippon Steel, or General Atomics...

THX. Will'll see about that later(I can even help with the fluff and the crunch, if you're willing to do so btw)
