<Nexus>
Traveler of the Multiverse
Okay, I'll try to make it a NW.Don't overuse the Unhappiness/pop mechanic; it restricts city growth more than it should.
Like Supreme Court is a national wonder for more democratic civilizations, Secret Police could be a national wonder for Despotism users, potentially providing some kind of bonus to security bureaus? For maintenance reduction, Monument of the Dictator fills that niche already.
You mean slaves as resource? No, that would be odd as it is tradeable.Now, for Labor camp? Shunt the Slave bonuses there; only caveat is if you want all cities to enjoy them, they have to build the labor camps.
I'd keep it here. Dictators want to dictate what their subjects do. I see it as the most legitime civic to place MCC.Oh, and I'd put Mind Control Center to Hive, and rename it as something else, like "synchronization center". Or make a new building for it?![]()
Hive is different in my vision: it's unification that can even be voluntary on the part of citizens. But a civic building would be good.
IMO Despotism has the right values but with the current game mechanisms we have it just cannot represent the strengths of it. If we had already the planned Active Senate for all the other government civics Despotism would have the power of real sovereignty. Also, if we had a system for Crime Despotism would be superior in crushing criminals. (On the other hand Democracy and Republic would face problems here, but from revolts).But the main problem is, Despotism, compared to the likes of Monarchy and Republic, can be summed up as "just some military and espionage bonuses", while Monarchy has a sexy maintenance reduction and no unhappiness in capital bonus (and infinte nobles with relations bonus isn't too bad!), and Republic having that... monstrosity that has me glued in it to the end of time. Democracy feels like a poor Republic knock-off, and I'd rather go to Monarchy, if I had the choice. Also, Monarchy feels too specialized for the Medieval era; again, Republic wins again, damn the maintenance penalties. Democracy served as a cute little middle ground compared to Federation when it was in gov't, but with the latter moving to territorial governance? Feels like that unnecessary extra. Despotism and Democracy feel too underwhelming compared to Monarchy and Republic, and Monarchy needs a more generalized bonus set to not become less attractive by tech progress...
How big is your empire? What map size? I'd like to see a screenshot of map coverage....welp, I rambled here. Sorry. Point I was trying to make is, Despotism needs a little buff without the addition of buildings, Monarchy wouldn't be hurt by replacing all those specialized bonuses with something more generic, and while Democracy is meant to be Republic-lite for larger civs, I find myself to just stick with Republic anyway despite the crushing maintenance costs. Maintenance costs and high upkeep are all it has, anyway, and I have a lot of money to spare once I finish developing my cities.
I'm open for suggestions.Once you release your new version, I'll try fiddle with the civic bonuses and nerf Republic, while "generalizing" Monarchy and buffing Despotism in a more straightforward fashion. Maybe make Democracy not seem so underwhelming if I can. If you like what you see, you can include the changes, and if you wish so, I can do more tweaks, one civic group at a time.