I haven`t found the answeres for those in the faq or elsewhere on this site. Maybe someone can help me.
The first thing is war weariness. How does it exactly work? Is it just being in war or does it come from losing troops, having troops far away from home, ect? And how fast does it disappear? If I end a war, and start a new one the next turn, does WW carry over?
Second question concerns armies. I have read that certain combinitions are stupid. I generally put only one type of units in an army.
But I was thinking if mixing wouldn`t be usefull. Say e.g. 2 mediveal infanteries and one pikeman. The problem seems to be that most defensive units would slow the army down, until the arival of mech inf. Still, an army of 2 tanks and one mech inf seems nice to me.
The first thing is war weariness. How does it exactly work? Is it just being in war or does it come from losing troops, having troops far away from home, ect? And how fast does it disappear? If I end a war, and start a new one the next turn, does WW carry over?
Second question concerns armies. I have read that certain combinitions are stupid. I generally put only one type of units in an army.
But I was thinking if mixing wouldn`t be usefull. Say e.g. 2 mediveal infanteries and one pikeman. The problem seems to be that most defensive units would slow the army down, until the arival of mech inf. Still, an army of 2 tanks and one mech inf seems nice to me.