embitteredpoet
Chieftain
One of my favourite parts about SMAC was the story element too it, I'm not just talking the overall path to transcendence as main plotline, but the tiny little touches that really 'personalised' the game for me. A classic example is when you train your first mind worm unit, you get a nice little story bit saying how one of your best people is controlling it etc. Now here is (to my mind at least) the really clever bit, if this unit gets killed you get another story segment and the game also takes into account where the enemy unit came from. This lead to in my game another po-ip when I took the city that the enemy unit originated from and it got auto-renamed as per the storyline (in honour of my fallen aide)
I can see people saying well that is a pure SMAC idea and whilst it is really interesting in that context wouldn't work in cIV. But personally just tiny touches like that would enhance my gameplay experience.
However, I fully recognise that this idea is merely polish and isn't as essential as the main game mechanics. But I just think it'd be cool
I can see people saying well that is a pure SMAC idea and whilst it is really interesting in that context wouldn't work in cIV. But personally just tiny touches like that would enhance my gameplay experience.
However, I fully recognise that this idea is merely polish and isn't as essential as the main game mechanics. But I just think it'd be cool