More places of worship

Xandinho

Deity
Joined
Feb 11, 2013
Messages
3,009
Location
Brazil
I was thinking about how we can add more places of worship to the game, to have more options when playing a religious game. So I've been researching a bit, I've been able to find some possible cult sites for some religions and cultures that could be added to the game. However, I had no idea of thinking of bonuses for all of them.

Mandir: +4 fatih. +1 food. +1 Citizen slot

Candi: +3 faith. +1 faith for every luxury resource worked in this city. +1 Citizen slot

Basilica: +3 faith. 15% discount to buy religious units with faith. +1 Citizen slot

Jinja: ????

Mortuary temple: +3 faith. +2 faith for every wonder built in this city. +1 Citizen slot

Jingū-ji: ????

Derasar/Basadi: (common names for Jain Temples) ????

Heathen Hof: (former places of worship of Nordic paganism) ????

Ναός: (ancient Greek temples) ????

Nhà thờ họ: (places of worship dedicated to Vietnamese ancestors, but I do not know if there are problems of representativeness) ????

Mithraeum: (they were in caves, so there's probably no way to be represented on the map) ????

Any more that not on the list?

I know it's impossible to have all of them in the game, but I'd like to have some of them, especially Mandir, Candi and Heathen Hof.

Ideas are welcome
 
Mechanically speaking, a culture building is an obvious gap to fill. The game currently has cathedrals with a great work slot, but no worship building that directly provides culture. A gold generating worship building is similarly obvious choice mechanically, though such a bonus might be harder to assign without it appearing demeaning towards a real-world religion. Great person points (either specific types or an Oracle/Stockholm-like bonus) or an envoy on completion would also be interesting possibilities if you want to avoid having too many bonuses that are simply permutations of the same yields.

Another idea (which I suggested in my thread on terrain specialized buildings) is a "Festival Grounds" building that doubles the effect of pantheons in a city. My thought was that this would be a temple alternative that would provide a pantheon boost but not provide GPP or unlock apostles. This would create some interesting tradeoffs and give non religious players incentive to build more holy sites. It could work as a worship building instead, though, and in that case would be interesting in that it would give a different bonus to each player who builds it.
 
Last edited:
Mechanically speaking, a culture building is an obvious gap to fill. The game currently has cathedrals with a great work slot, but no worship building that directly provides culture. A gold generating worship building is similarly obvious choice mechanically, though such a bonus might be harder to assign without it appearing demeaning towards a real-world religion. Great person points (either specific types or an Oracle/Stockholm-like bonus) or an envoy on completion would also be interesting possibilities if you want to avoid having too many bonuses that are simply permutations of the same yields.

Yeah, there are already quite a lot of options here - adding too many means you end up rehashing the same bonuses.

One that adds straight culture is the obvious gap mechanically speaking, and a purely Hindu temple like a Mandir is the obvious gap in terms of representing major world religions (a Wat can be Hindu or Buddhist, but the various strands of Buddhism now have a whopping three buildings to their name with the Stupa and Pagoda).
 
A lot of those would belong to religions not in the game - religions that the game seems to think of as Pantheons sadly...
 
Mechanically speaking, a culture building is an obvious gap to fill. The game currently has cathedrals with a great work slot, but no worship building that directly provides culture. A gold generating worship building is similarly obvious choice mechanically, though such a bonus might be harder to assign without it appearing demeaning towards a real-world religion. Great person points (either specific types or an Oracle/Stockholm-like bonus) or an envoy on completion would also be interesting possibilities if you want to avoid having too many bonuses that are simply permutations of the same yields.

Another idea (which I suggested in my thread on terrain specialized buildings) is a "Festival Grounds" building that doubles the effect of pantheons in a city. My thought was that this would be a temple alternative that would provide a pantheon boost but not provide GPP or unlock apostles. This would create some interesting tradeoffs and give non religious players incentive to build more holy sites. It could work as a worship building instead, though, and in that case would be interesting in that it would give a different bonus to each player who builds it.

True, although I think we need a building that grants a space for great music work sooner, maybe Basilica? As well as a place of worship that grants space for great work of writing.

Mortuary temple could award bonuses of faith to wonders.

Yeah, there are already quite a lot of options here - adding too many means you end up rehashing the same bonuses.

One that adds straight culture is the obvious gap mechanically speaking, and a purely Hindu temple like a Mandir is the obvious gap in terms of representing major world religions (a Wat can be Hindu or Buddhist, but the various strands of Buddhism now have a whopping three buildings to their name with the Stupa and Pagoda).

I find it very strange that Mandir has not been added as a place of worship yet, Hinduism is one of the world's major religions, while we have 3 Buddhist temples.

I think Jinja as Shinto Temple should be added too, after all, it is a very important religion historically in Japan.
 
I think Jinja as Shinto Temple should be added too, after all, it is a very important religion historically in Japan.

I believe Japan has a sort of fusion of native Shinto and imported Buddhism with Shinto shrines (rather than temples) and Buddhist temples and pagodas often coexisting in the same space, as at e.g. Sensō-ji in Tokyo. In fact, you could argue that Japan provides the best real-world model for the Civ VI-style Holy Site, especially if you've constructed a Shrine, Temple and Pagoda in the same one!
 
Last edited:
Back
Top Bottom