More science, I say!

Zello

Babelfish
Joined
May 17, 2006
Messages
101
I just finished a large pangaea game, where I decided to not build any new cities once the initial land grab phase was over, and to raze every enemy city I came across. I came out with 5 cities, two of which were commercial giants, and two very nice production cities, plus my capital which brought in both the hammers and coins fairly well.

This allowed me to run on 100% science for about 95% of the game, however due to the lack of cities I still fell behind Jules in tech, and was no chance of space race victory.

So...my question is, when I am at 100% science, libraries, universities and observatories, and Academies in my commerce cities, what else is there I can do to get more beakers?
 
This isnt really an answer to your question but..
100% of 100 commerce is 100 beakers/turn
80% of 140 commerce is 112 beakers/turn

its better to have more cities.
 
AlessioCerci has pointed out the problem.
If you want more beakers, you will need to accept more cities.
Lowering your science rate isn't a problem.

I remember very clearly games where I was running 20% science for most of the game and being tech leader. It's situation specific certainly (mixed economy, with lots of cities and beakers coming from both scientists everywhere under representation and those 20%).

There is a largely accepted semirule on this matter :
if you're over 60% science , you're expanding too slowly
if you're under 60% science (gold in the green), you're expanding too fast

I don't follow this rule really, but the first part certainly is true.
 
I usually build as many cities as i need for Oxford university (and build it as soon as possible). And I run specialist economy, for that you dont need too many cities to have top research. (i just producing great persons and settle them in one city, usually in the capital and in this city i can get 7-800 rp per turn. It works even with one city just then you cant build Oxford university.
 
Yes i know that, I just set that limitation on myself to see how things would turn out...
 
Hm...well I didn't try using specialists - there's something i could do more of.

usually I go the opposite, I rush a neighbour or two, then I'd have the size and power to muscle my way to space race or conquest
 
Trade route commerce values are quite important as some cities can give you 12+ ... see if you are running civics that are beneficial.

representation/caste system w/ scientists make for 9 :science: each, im sure you're running Bureaucracy, free market for the extra trade routes, free religion for 10% boost or pacifism for more GP to settle or techbulb (not my term) ...

don't forget the 10% boost that each monastery gives ... up to 70% more if all 7 religions are present in your cities ... i know that's a bit absurd, but hey, its more options right? :)
 
but think of all the hammers he;d have to spend to get 7 religions in there. i have enough problems past 4 lol
 
even if you have big empire, you can still have science slider at 90% or even 100%. i finished a game today where i had 10-13 cities and slider at 90% and i was producing ~2500beakers per turn and sometimes even money on top of that. that's pretty hard to do with just five cities

so just like everyone said, more cities :D
 
Hey all

I guess I really should've clarified - I was wondering how to get more beakers out of a city rather than getting more beakers overall as a civ. Obviously the more profitable cities, the more beakers.

Never really looked into monasteries other than for the missionaries, 110% of not much is still not much

thanks for the tips guys :thumbsup: :worship:
 
but think of all the hammers he;d have to spend to get 7 religions in there. i have enough problems past 4 lol

Ya true, but he wanted to know how to get more beakers :crazyeye:
I actually played a game today where my capital was only taking 2 turns per monastery to build and i kept settling all my GP (having fun obsolete style) and watched research just climb as those buildings all came online ... used one GS for the 50% academy boost too.

i guess sometimes people forget about lil ol monasteries!
 
, 110% of not much is still not much

This is correct. Try for an experiment a game where you keep all the cities you would have razed with your old strat, but this time build gold in them.
Works best with Organized trait. You may want to whip courts later on too.

Soon they make plenty enough to pay for themselves. Work more tiles than the enemy, you will win
 
There is a largely accepted semirule on this matter :
if you're over 60% science , you're expanding too slowly
if you're under 60% science (gold in the green), you're expanding too fast

I don't follow this rule really, but the first part certainly is true.
Generally a good rule, although I've found that lowering it to 50%, and constantly seizing more land when you start making money at 50% or above is often a good choice. (I play on Monarch, usually with a CE)
 
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