WarKirby
Arty person
Iceciro has apparently volunteered to add more spells, so post some ideas.
ideally, things which are possible in python and xml only. It's probably not within his capability to mod the dll.
i spent far too much time thinking about this recently. Let's see....
Some general thoughts.
There's a distinct lack of elemental damage spells in general. Which really diminishes the usefulness of magic resistance. I think new spells should aim to correct this as one of the key objectives, possibly by duplicating some functionality across schools and changing the damage type.
The "one spell per level" rule is annoying and restricting. And a "two spells per level" rule would essentially just be a bigger prison cell. Ignore rules, and go with what seems fun, I say. Let one single spell promotion give 5 or 6 new spells if need be. Let some others remain at 1 if there are no sutiable additions.
There's rather a lack of direct offensive magic in general, one of the primary reasons why Amurites and Sheiam fail so horribly most of the time.
Since I have too many ideas to post at once, I'll do a lot of smaller seperate posts.
Death
I
----------------
Animate Dead
Would replace summon skeleton, and instead randomly summon a skeleton or zombie. Because just skeletons are boring.
Inflict Wounds
Affects living targets only, deals a moderate amount of Death type damage, to a single target only. Average 40%, Cap 75%, affects the first valid target within the surrounding plots.
II
-------------
Summon Spectre
Unchanged
Word of the Necromancer
Attempts to dominate all nearby undead. Is quite resistable. say, 60% failure rate or so, depending on target's base strength. Dominated undead will recieve a 2 turn duration and then return to dust. Does not work on Scions
Finger of Death
Attempts to kill a single nearby living unit. Chance to work depends on difference between caster and victim levels. Hero promotion doubles resistance against it. Should generally be reliable, and work on most things.
III
----------------------
Summon Wraith
unchanged
Call of the Grave
Instantly destroys all undead within 1 tiles. Cannot be resisted. Does not affect Scions.
Howl of the Banshee
Area effect Finger of death. Slightly lower success rate, but affects all living units within 1 tile.
ideally, things which are possible in python and xml only. It's probably not within his capability to mod the dll.
i spent far too much time thinking about this recently. Let's see....
Some general thoughts.
There's a distinct lack of elemental damage spells in general. Which really diminishes the usefulness of magic resistance. I think new spells should aim to correct this as one of the key objectives, possibly by duplicating some functionality across schools and changing the damage type.
The "one spell per level" rule is annoying and restricting. And a "two spells per level" rule would essentially just be a bigger prison cell. Ignore rules, and go with what seems fun, I say. Let one single spell promotion give 5 or 6 new spells if need be. Let some others remain at 1 if there are no sutiable additions.
There's rather a lack of direct offensive magic in general, one of the primary reasons why Amurites and Sheiam fail so horribly most of the time.
Since I have too many ideas to post at once, I'll do a lot of smaller seperate posts.
Death
I
----------------
Animate Dead
Would replace summon skeleton, and instead randomly summon a skeleton or zombie. Because just skeletons are boring.
Inflict Wounds
Affects living targets only, deals a moderate amount of Death type damage, to a single target only. Average 40%, Cap 75%, affects the first valid target within the surrounding plots.
II
-------------
Summon Spectre
Unchanged
Word of the Necromancer
Attempts to dominate all nearby undead. Is quite resistable. say, 60% failure rate or so, depending on target's base strength. Dominated undead will recieve a 2 turn duration and then return to dust. Does not work on Scions
Finger of Death
Attempts to kill a single nearby living unit. Chance to work depends on difference between caster and victim levels. Hero promotion doubles resistance against it. Should generally be reliable, and work on most things.
III
----------------------
Summon Wraith
unchanged
Call of the Grave
Instantly destroys all undead within 1 tiles. Cannot be resisted. Does not affect Scions.
Howl of the Banshee
Area effect Finger of death. Slightly lower success rate, but affects all living units within 1 tile.