Iceciro
Special Ability: Decimate
Oh, it's not that the effect of vitalize sucks, it's that having to wait until Nature 3 does.
Yes, when you think only in the short term of a single combat or a single war Vitalize appears weak. But I tend to play builder style and really like at least one caster that can cast it. Vitalize gives your cities more food which in the long run means more citizens. More citizens means more commerce, production, and/or great persons. More commerce means better research. Better research means more advanced units. More production means quicker builds and therefore a bigger army. So ultimately Vitalize can give you bigger and more advanced armies, and that will win wars just as well as, if not better than, the more combat oriented third tier spells.
More food is good, yes. But vitalizing a plains tile gives you less production, too.
Does anybody know when this will be implemented? Some of the spells are looking really nice for bringing more epic death and destruction upon Erebus
Does anybody know when this will be implemented? Some of the spells are looking really nice for bringing more epic death and destruction upon Erebus
7. Problem with too many spells. Valkrionn has a solution in his ammo promos in FF+. Treat individual spells like ammo. Fire 1 gives you Blaze, for example (could be set as an auto-acquire promo). Allow an adept in a city with a mage guild to pick up Little Fireball or Zippo of Relatively Minor Doom...overwriting Blaze. Next time he makes it back home he can grab Blaze again if he chooses. There is probably a way to allow multiple spells as a special benefit for the Amurites etc...I'd have to think on that one a bit.
Another idea:
Summoned creatures could have an "unsummon" command where they get stored in some sort of spellstone where they could get re-summoned again. They'd keep their hitpoints, experience and promotions.
So summons could become a little more than just improved fireballs.
Of course, it would have to be limited somehow. Maybe make spellstones a resource... for each spellstone you have, you can store 1 summon.
i think i may have to make a very rare item, the 'masterball'. Allows you to capture an animal, and summon on command.