Caveat: something has seriously buggered my registry and I'm unable to test this in-game ATM.
In the Editor, I was able to assign a Civ to Culture Group = None. I was able to place units and cities. The cities had no artwork associated with them.
Caveat's 2 &3: This would only work in a scenario with pre-placed cities and the Civ in question unable to build Settlers (which should be fine for all matter of war-specific scenarios: IMHO there's no reason to build new cities in, say, a European Seven years' War or Napoleonic scenario).
So: it should be possible to use over-sized resources (is this possible?) or LM Terrain with city graphics on the individual tiles. Of course, the city's growth won't show in a change in gfx, but I suspect at least someone will find a use for this.
Would someone please test this out in-game?
Best To All,
Oz
In the Editor, I was able to assign a Civ to Culture Group = None. I was able to place units and cities. The cities had no artwork associated with them.
Caveat's 2 &3: This would only work in a scenario with pre-placed cities and the Civ in question unable to build Settlers (which should be fine for all matter of war-specific scenarios: IMHO there's no reason to build new cities in, say, a European Seven years' War or Napoleonic scenario).
So: it should be possible to use over-sized resources (is this possible?) or LM Terrain with city graphics on the individual tiles. Of course, the city's growth won't show in a change in gfx, but I suspect at least someone will find a use for this.
Would someone please test this out in-game?
Best To All,
Oz