More Than 5 Culture Groups!!

Ozymandias

In Terra Fantasia
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Caveat: something has seriously buggered my registry and I'm unable to test this in-game ATM.

In the Editor, I was able to assign a Civ to Culture Group = None. I was able to place units and cities. The cities had no artwork associated with them.

Caveat's 2 &3: This would only work in a scenario with pre-placed cities and the Civ in question unable to build Settlers (which should be fine for all matter of war-specific scenarios: IMHO there's no reason to build new cities in, say, a European Seven years' War or Napoleonic scenario).

So: it should be possible to use over-sized resources (is this possible?) or LM Terrain with city graphics on the individual tiles. Of course, the city's growth won't show in a change in gfx, but I suspect at least someone will find a use for this.

Would someone please test this out in-game?

Best To All,

Oz
 
Um, I think it was Civinator (I hope?) who came up with this one, and is actively using it, there were screenshots and everything..

Hmmm ... I guess I missed that one. Well, great minds and all that. :)

I'm just glad to hear that it works - do you know if he used resources or LM Terrain?

Best,

Oz
 
Ozzy the Civs are assigned to a culture group, however city size 1 contains blank graphics. You then add a resource using graphics for a city and place it on the map. As long as the city size remains level 1 the city resource graphics appear. When it grows to size 2 the size 2 city graphics will be shown.
 
Ozzy the Civs are assigned to a culture group, however city size 1 contains blank graphics. You then add a resource using graphics for a city and place it on the map. As long as the city size remains level 1 the city resource graphics appear. When it grows to size 2 the size 2 city graphics will be shown.

I don't understand the utility of this. If the Civs are assigned to a Culture Group, why bother with a transparent Town as a resource? Why not just use a complete city gfx set??
 
Because when the city is taken over by another Civ if the city size is 1 it will still show the resource graphic.

Okay, now I'm completely baffled. The soul purpose of this is to keep the original Civ's Size 1 city gfx when captured?? What's the point? And what happens if a Size 1 city is razed? The city is gone but the gfx remain?
 
Well SOE is made to be played with the no raze patch so the city will always be there.

Undrstood, yet once again, I must ask, Why? (Not why SOE uses the no raze patch, but why anyone would specifically wish to preserve the original Town cultural identity of a city but not the Size 2 or3?)
 
Undrstood, yet once again, I must ask, Why? (Not why SOE uses the no raze patch, but why anyone would specifically wish to preserve the original Town cultural identity of a city but not the Size 2 or3?)

There can be multiple reasons for it. For example in SOE a flexible graphic for size-1 cities allows military operation bases of civs in regions where they had no cities. So a "working" town on a map can be shown as an airfield, a fortress, a convoy, Rommel´s Camp, or as all other graphics that are needed. With this methode in scenarios it´s possible that some triggers are activated by autoproducing the right units at the right time in these cities, that don´t look like cities. For example the Afrika Korps starts with the correctly named units at the corrrect time its job in Africa, the BEF is upbuilded in a British city, that looks like an airfield near Reims or the US invasion forces are been built on a US city in England, that looks like an airfield (and so on).

In the world map version of CCM (my epic mod under construction) these cities are used completely different. They are used for different eras to simulate different city styles and to be a cure against city-razing without using the no-raze-patch.

I will explain it more comfortable in my bumped thread "Civ 2 cities resurrected" (when I have the time for it). Stormie, thanks for remembering it. :)

But now back to the item of this thread. I made also some experiences with culture group none some years ago. Here you can read more about it:

http://forums.civfanatics.com/showthread.php?t=178856

http://forums.civfanatics.com/showthread.php?t=171117&page=3

http://forums.civfanatics.com/showthread.php?t=177474

Oz, did you try to play a civ with culture group none yet? If you did, what happened with the sound?
 
Oz, did you try to play a civ with culture group none yet? If you did, what happened with the sound?

Not yet. Something ate my registry (my registry fixing tool found 2,323 errors and uninstall/reinstall efforts have so far failed. I fear I'll be clenching my teeth and buying a new Vista machine, but I'll be away next week so it'll be at least two weeks before I can really give this a go ...

*sigh*

And thanks for the explanation re: SOE. It makes perfect sense now.

Best Regards,

Oz
 
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