Umm It would be hard to spreadsheet this (for me), sorry. But I suppose civilopedia is enough to check what I inserted, just start game (replacement doesn't work for civilopedia before starting game). Just some entries is displayed wrong (the new ones), but you see there are them.
It's fully modular. Do I have too prepare the spreadsheets? I though what I did is enough. XML can be loaded ingame and it doesn't mess with the rest of the mod. It can be read a bit, but I know xml is not friendly for this. But it nicely worked in civilopedia, just the minor glitch you have to start the game for replacement to work.
If you really think the spreadsheet is crucial, I may do it, but I very dislike the idea...
EDIT: Sorry, now I understand why you don't like to read XML, since my file has 421518 characters, so it would be hard, especially if it is in XML (there are a few better markup languages). But why You are reluctant to use civilopedia? I may do the spreadsheets but I think they won't help much (and I would need to update spreadsheet if the xml changes from whatever reason).
Note: city start size, and city start culture are additive constant, but in civilopedia it shows wrongly as percents. Rest are enough good to read.
EDIT: If I really HAVE TO make spreadsheet, please tell me early, if I only SHOULD, please don't make me do it. Sorry if this sounds rude, I'm not native speaker of english, but hope you get the point.
EDIT: I prefer not to play before it is finished, especially because I worry I need to break save games compability, because of type tags value I given new traits (ones with tier 2+), which include "_MAJACZEK_" because I followed style from ls612 which was good for optional module, not for trunk. I could rid off these if we are going to add this to trunk, but now I have not exactly clean coded (but it works).
EDIT: I mean, I think, you would make clean code and don't allow "majaczek" here and there if it isn't really needed. I used it in ReplacementID (needed) and in Type of new traits (not needed).
I am calm, but beg you to do review of most spoiled (or not fixed) things in my modmod...
EDIT: I searched a way to automatically (or half-automatcally) convert Civ4's xml to excel but found nothing reliable
EDIT: I know why
I think I couldn't nicely fit it to the 2d spreadsheet (even if taking a spreadsheet for each trait). Maybe I should just copy civilipedia text? but then you can see by yourselves in civilipedia. Note that somebody need to start game to see tier 1 traits properly (it's how replace works, same was in ls612 traits). I'd like to polish them enough it can get to trunk :|