Most boring/annoying part of otherwise great games

Rub'Rum

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I dunno, I've been playing the Orzammar / Deep Roads section of Dragon Age right now and... uh... Well The Fade wasn't much better (Circle of Magi), but at least you could zoom through it a lot faster once you know it.

Any you can recall?
 
I actually liked the Fade a lot and didn't mind the Deep Roads one bit. The final castle bored me, though, because it never played any part in the story, didn't tie in with any characters, and came at a time when battles had already stopped being challenging.
 
The Spider Forest and Flayer Jungle in Diablo II.

Cliff Racers in Morrowind.
 
The sever level in most games, particularly Vampire: Bloodlines.
I liked the Fade and didn't mind the Deep Roads, but the final dungeon was pretty lame. I think what get's most people abuot the fade is that the whole mage tower takes enough time, and with the fade thrown in this whole section is just too long.
 
I actually liked the Fade a lot and didn't mind the Deep Roads one bit. The final castle bored me, though, because it never played any part in the story, didn't tie in with any characters, and came at a time when battles had already stopped being challenging.

Come to think of it, I'm not enjoying my second playthrough all that much. I'm trying to be the bad dude(tte) and it seems like it's just making me miss a bunch of quests or it's not that different from the first playthrough. Eh. All I can think of are all the tedious parts I didn't want to do again just to get to the story. And Deep Roads / Orzammar was high on that list.

The first time around, the tedious part were not tedious 'cause I didn't know what was coming really and there were surprises, but now... Eh. Anyway, I'll keep on pushing, I still enjoy seeing some of the key moments from another perspective (I particularly loved punching various people in the face and stabbing a kid, I'm like that you know).

The Spider Forest and Flayer Jungle in Diablo II.

Very much true, that whole jungle area definitely is the lowpoint of the game.

Cliff Racers in Morrowind.

To hell with these guys! I turned off the music after a while in this game and they scared the hell out of me so many times, coming straight from above you, and making really noisy attacks in the middle of nowhere. AAAGH.

Spoiler :
cliffracer.jpg
 
I added mods to remove them, or learnt fireball on them
 
In Kirby Super Star (and Ultra), it is the Arena. Spring Breeze is probably the best tutorial ever made in history (It has an introductionary speech on how to play the game which is entirely skippable, and then lets you play a shortened Kirby's Dream Land), Dyna Blade gives the game a challenge without making it too hard by making the maps more complex (Though, the bosses are much easier than they are in Spring Breeze, due to all of them except Dyna Blade is really just a mini-bosses). Great Cave Offensive is very deep Metriodvania like game, with some complex puzzles (However, unlike Metriod and Castlevania, no item is nessercary (They don't do anything but bragging rights; one entire area, including its boss, can even be skipped.) Gourmet Race is really just a mini-game, but its fun to try to get the fastest time possible while getting the most food possible. Revenge of Meta Knight is my favorite game. Its a race against time to get from point A to point B, and the game throws everything possible to stop you. Milky Way Wishes, however, shows the true potentional of the engine. It has a deep plot (RoMK also had one, but was screwed up in translation, and anyone whom takes the dub plot seriously should be laughed at), the ability to explore Kirby's entire solar system on your leisure, and the removal of copy abilities, and instead of permanently getting an ability from visiting certain areas make it harder and yet more rewarding.

So, the games get better on, and the last one finally appears. What is it? IT'S A FREAKING BOSS RUSH! Seriously? After Milky Way Wishes, the world was theirs, and they chose a /boss rush/? Its not even hard! All you need to do is Hammer Flip (Up + Attack with Hammer) and they all are dead!

The Remake adds Revenge of the King, which is a harder Spring Breeze (Its based off the hard mode in Dream Land, after all) with two new levels, stronger enemies and bosses, and yet was still fun (But they still doesn't have Castle Lololo as a separate area, but at least Kaluba is back). Meta Knightmare Ultra allows you play the original game as Meta Knight (Minus anything pass the Reactor in RoMK (He would then have to fight himself, and then flee from himself. Wouldn't Work), and instead of fighting Marx, you fight Galactica Knight), which is basically Sword with more attacks, and some spells (The "Heal" Spell, which only requires you to get five kills to use, trivializes the game). Now what? TWO MORE BOSS RUSHES!!

Helper to Hero is a shorter Arena (With less healing items, as well), but allows you to play as the Helpers, which makes you weaker but prevents you from losing your ability (Also, Wham Bam Rock becomes a two form boss, with Wham Bam Jewel being his second form. In my opinion, Jewel is easier than Rock, but has more way health) The True Arena is even shorter than Helper than Hero, but half the healing items are gone, and it uses the hard mode bosses from Revenge of the King, plus Wham Bam Jewel, Galactica Knight, and a revived Marx Soul. True Arena is probably the only time in the entire /series/ I would call "controller throwing hard", so I also like it. But I still hate the original Arena!
 
The Fade was awsome.
And the flayer jungle+spider forest was annoying only because of those pygmys. The other creatures were nice.
@SimonL: Dragon age has 0 replayability. I tried to play it again (as a bad guy) too and it was boring as hell.
 
The Island (I can't remember it's actual name) on Kingdom Hearts. So boring. There should be an option to skip to the heartless attacking the island if you've already got a save file on the memory card.

Also, the extremely annoying and too slow tutorial in Kessen II
 
Anything that involved escorting on the X-Wing series. Actually in most games - there's an early level in Company of Heroes that involved escorting a convoy and all I can think is "oh goody, I'm getting to watch lorries go by and I hope we don't get attacked."

And we always do.
 
I think I said this in another thread as well, but the hovercraft/dunebuggy gets really old really fast in HL2, and is one of the reasons why I never finished episode 2.
 
I think I said this in another thread as well, but the hovercraft/dunebuggy gets really old really fast in HL2, and is one of the reasons why I never finished episode 2.

Yeah, most gimicky "driving something" levels plain suck. 95% of them. The existence of a 5% of them that doesn't suck doesn't justify the pain I have to go through in the other games.
 
Every side quest in Mass Effect 1. Bonus hate points if it involved the Mako.

The last opponent in Quake 3: Arena, because on harder difficulties, he spawn camps you with the railgun.

Siege battles when you're defending in every Total War game. They're rarely epic, even if the AI doesn't glitch up and do something bizarre.

A couple parts of Deus Ex are tedious, though I can't remember what they are off of the top of my head. Definitely the MJ-12 yacht that you have to infiltrate and destroy.
 
I disliked the mako too.

I dunno, I've been playing the Orzammar / Deep Roads section of Dragon Age right now and... uh... Well The Fade wasn't much better (Circle of Magi), but at least you could zoom through it a lot faster once you know it.

Any you can recall?

The DEEP ROADS are LONG? Well herp me a derp!

I agree that the Fade was a bit much though. Could have used a bit more colour.


I actually didn't mind them that much, sure it went on four hours, but it was nice to get a sense of the massive scale of the deep roads. Because, you know, they are really long.

The thing I didn't like the most however was why the heck was it so bloody bright down there?
 
I dunno, I've been playing the Orzammar / Deep Roads section of Dragon Age right now and... uh... Well The Fade wasn't much better (Circle of Magi), but at least you could zoom through it a lot faster once you know it.

Any you can recall?
Funny, for all the flak that Deep Roads get, they are by far my favourite part of the game. The feeling of being deep down into lost corridors filled with danger... If anything, I thought they were NOT big enough.
 
Er, why? The Mako is so damn slow.
I liked cruising the landscape, admiring the scenery and jumping over mountains with it. :D The combat was kinda annoying with it tho, but only about 1% of the mako part was combat.
 
Harvest missions in Monster Hunter Tri. Except in the high-rank quests, where you can expect to run into a boss-monster whereever and whenever.
 
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