Most boring/annoying part of otherwise great games

Snowy japan missions from hitman2 or Columbia from hitman1. I havnt gotten around to playing hitman3 and 4, but im sure they each have their own...
 
The level in Call of Duty 3 when you had to go up a hill while it was raining on Veteran level. Also, the forest level when you had to cross from your wooden trench into the forest. Spent so long trying to do those levels. Also, the Resistance level when you had to rescue a British soldier, in which I finally gave up.
 
Snowy japan missions from hitman2 or Columbia from hitman1. I havnt gotten around to playing hitman3 and 4, but im sure they each have their own...

Ah yes. The last Japanese level in Hitman 2 was awesome, but the two "At the Gates" missions were buggy as hell, nauseatingly repetitive and overall pointless.

In Contracts, that damn mission where you have to bomb the nuclear sub frustrated the hell out of me because I was playing on Silent Assassin trying to get straight 0's, but the bomb inevitably killed patrolling guards. I looked into some guides on how to time the detonation right so it doesn't kill anybody, but I think I only ever got it right once out of a dozen tries.

In Blood Money, there was actually a surprising number of frustrating levels. The mission on the Louisiana yacht was insanely hard on Silent Assassin because IIRC there was something like twelve targets and a lot of patrolling guards. Then there was also the opera level, where the NPC cycle took forfreakingever (I set everything up perfectly and had to wait something like 10 minutes for the actors to get on stage again). And then, if you were going for two accidents for the two targets, it was also really easy to screw the timing up when detonating the chandelier to kill the second guy. So... yeah.
 
The last opponent in Quake 3: Arena, because on harder difficulties, he spawn camps you with the railgun.

OH god yes!! xero was such a raging douche, luckily he was fairly predictable in what he would do. I remember after several tries that crouching and or jumping as you spawned could help prevent him from hiting you.
 
I loved Deep roads, that was the most interesting part. And the Fade was awesome too. But I imagine after playing through so many times it gets old. I only played the game 3 times, and that's enough for me. Great game.

For me the most boring parts of games is inventory management. It sucks, but you gotta do it.

Funny, for all the flak that Deep Roads get, they are by far my favourite part of the game. The feeling of being deep down into lost corridors filled with danger... If anything, I thought they were NOT big enough.
my sentiments exactly. They had some fun challenging battles too. Just lots and lots of enemies. They could overwhelm you sometimes, and sometimes you didn't have many bottlenecks- you had large open areas. I liked the challenge.
 
Oh yeah, that reminds me; almost any game by Bethesda has this irritating quirk of having really expensive things to buy (such as lofts or spells), which gives one an incentive to pick up any valuable things they need to, which gives one an addition frustration in that you have to juggle your garbage around in your inventory to avoid being overburdened. Especially problematic if you're playing a caster that has low strength.

I remember when I played Oblivion, my primary motivation for getting through the Mages' Guild quests was to get to the place where I could craft my own magic items, just so I could make an enchanted ring to give me more strength to carry my garbage around. The same goes for Fallout 3; I was blitzing through the game to get the Power Armor because that increases your weight capacity.
 
That doesn't work for the Oblivion gates, which had a hell of a lot of treasure and if you explored every nook and cranny, had about two hours of depth.

In fact, I distinctly remember quitting Oblivion after my second gate, knowing the hassle of having to juggle all my garbage around for so long. (I'm also a bit of a perfectionist if you couldn't tell.)
 
I'm a packrat, and yes sometimes you do have to let things go. As we've been talking about in the fallout new vegas thread, go for items with a high cost to weight ratio. You can't get everything...
 
Even Dungeons and Dragons, in its new edition, isn't very clear about weight and sort of says "well usually it's not really an issue, just use common sense". So I don't know why we still bother with this stuff in video games. This is where realism sort of becomes a hindrance on gameplay for me.

Especially since, you know, can we really talk about realism here when you can already carry around 5 bazookas, 3 heavy railguns, 5 shotguns and 2 flamethrowers with no problem, but carrying an extra pistol is too much? ... It's just random and stupid.

I'm like, allow us to grab as much as we want, or allow us to carry around almost nothing. Don't dabble in shades of gray here where it's apparently realistic but it's not.

I don't know what solutions can be. Put no limit on weight. Or make all the stuff you find impossible to sell (game has different way to make money other than inventory management), or allow you to sell things right there and then (sacred 2 does that, you're in the middle of a dungeon and you can drop your items on a dollar sign in your inventory and boom it's sold). All of this is unrealistic, but for me it's not that much more unrealistic than the "I can carry around 50 guns and 15 armor sets but I finally reached my limit".
 
.....

I think you need help, and this is coming from a fellow packrat.

:lol:

I did enjoy Fallout 3 for what it's worth. Oblivion... not so much. It's like World of Warcraft for people without friends.
 
Well with the oblivion gates there are only a few you actually need to close, the rest are merely (well sort of) random, annoying, and plentiful. So you'll be able to find the same loot many times over.
 
Civ 2

Humans: King X of the Goblins! We demand you kill the Infidels!

Me: OK

15 turns later...

Foreign Advisor: The Humans and Infidels have signed a peace treaty.

Me: -_-

Several turns later...

Foreign Advisor: The Infidels and Humans have signed an alliance against the Goblins.

Me: FFFFFUUUUUUUUUUUUUUUUUU-

Civ 3

The Military Alliances in the Rise of Rome and Napoleonic Europe scenarios.
 
That sounds like the AI is cleverly machiavellian.
 
That doesn't work for the Oblivion gates, which had a hell of a lot of treasure and if you explored every nook and cranny, had about two hours of depth.

In fact, I distinctly remember quitting Oblivion after my second gate, knowing the hassle of having to juggle all my garbage around for so long. (I'm also a bit of a perfectionist if you couldn't tell.)

I would find myself buying several houses and using them as nothing more than storage facilities. The dumpy house in the Waterfront was ideal for that.
 
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