Most illogical thing you have seen the AI do?

1)
I Liberate a dead AI.
Next turn, he complains about my army in his liberated city.
Next turn I become his worse enemy. He ask me not to expand on his territory ?!?

2)
An AI settle next to my first city.
MY first city expand its border from culture.
Next turn he complains I settle too close.
Few turns later he DOW me because of proximity

3)
Ghandi ask for assistance against AI.
I DOW AI
Next turn, ghandi complains am a bloodthirsty...
4)
CS ask for assitance against barbs
I kill a barb on his territory.. I gain some influence
Next turn I loose influence more then I gained cause I trespassed....
5)
AI DOW me.
AI send a settler and a warrior next to my Military...
6)
AI keep sending his units in the sea for my caravel to pick up...
 
In diplomacy, I cost nearly 2000 coins to buy Darius to declare war on Washington, yes, he did, and he did the same thing to me in the next turn.
You have no idear how many resources I have given him and how much money I cost on him, I can't imagin how he "dare" to do that !
 
A military city state grants me a unit just at the turn he stops being friendly and my influence goes down because I am trespassing...

The next turn, I move my new unit out of his land and push "end turn". Then his borders expand under my unit and again my influence goes down because I am trespassing :crazyeye:
 
Besides that the AI has a habit of putting his archers/crossbowmen next to my swordsmen.

I can tell about the following story:

1. Bismark ask me to join him against Babylon,
2. I Agree (Proxy War) will help me boost relations.
3. Next turn: Bismark calls: claiming I am picking on the weak and turns Hostile?? (Yes Babylon was the only one at war with me)
 
Not accepting to exchange luxuries when it would be a common grace.

Both with extra luxuries but the AI denies the trade.

It seems to happen every game and I bet not every game the AI has a pact of secrecy against me, assuming such a pact has some sort of influence.
 
I was friends with Persia and had planned on allying with them. Two other civs hated me and were hostile. But it was the Persians who declared war on me out of nowhere early on. Apparently, they were churning out military units instead of trying to grow their empire. And since the AI is horrible with military, I managed to slaughter their huge army with a couple units.

And I've seen multiple times where a civ will build a city on the other side of a continent across another civ's borders for no reason at all (unless they're cheating and know of some late-era resource that will appear there). So they end up having an outpost far away from their capital when they have plenty of room to expand in their own section.
 
#I love the random "I see your troops massed on my border" messages when you have no troops on their border.

#I love how the AI just spams 20 cities in places such that the city will never amount to anything. Waste of culture, a settler, and money. It's just going to get razed by somebody anyways. :lol:

#The AI is horrible at war, and will just march their units in circles until your city bombs them out.

#You can freeze a unit in place sometimes by bombing it with a naval unit. It will stop to try and heal, allowing you to continue to bleed it out until its gone, rather than running out of range. :lol:

#AI just lets your naval units pound its land units for free XP without building or bringing any ships to try and counter this.

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March two workers straight into my army. Next turn march an unescorted settler into the same spot. I guess that kept them from losing the next city for a turn?
 
The AI just has a really bad habit of feeding his units to my troops occupying my cities. It's not very good at strategic attacks on cities. Nor is it very good at defending.

Ghandi once called me a warmonger, in 1947, when I had never once been at war during the whole game. He then declared war on me 8 turns later. Hypocrite.
 
I did see something that seemed irrational at the time, but later made sense.

At war with Rome, I'd pushed him back to a single city at the end of a 2-tile peninsular. I didn't want the city, but both Ottoman and Russian empires had also declared, so I left it for them.

Almost immediately an Ottoman Settler moved into the free hex. I thought :hmm: :suicide: :badcomp:, then realised that this move prevented the closer Russian troops from being able to attack the city - although it did take a few turns for an Ottoman Pikeman to turn up and capture the city, so it was kinda touch-and-go.
 
1. Sign pact of secrecy with Elizabeth against Alexander
2. Alex goes to war with a city-state
3. I declare war on Alex, kill some of his units
4. City-state alliance formed for killing Alex's units
5. Elizabeth gets huffy with me for meddling with a city-state that she's protecting, cancels a prior pact of cooperation
 
Wow. And I thought *I* had seen some backwards behavior. These is some seriously organic, streamlined moves on the AI's part! :D

My brother (who doesn't get involved in game sites like CFC) asked me yesterday why the computer civs keep attacking him even if they're friends. He thought he was doing something wrong or overlooking some diplomatic features or options that would help relations. I had to tell him no, sadly you're not missing anything, that's just how it is. :(
 
Ramesses once sent (about) 3 longswordsmen, 4 swordsmen, 3 catapults, 5 spearmen and 12 war chariots into my territory during an OCC game. I killed them all with city bombardment and one crossbowman.
 
#I love the random "I see your troops massed on my border" messages when you have no troops on their border.

#I love how the AI just spams 20 cities in places such that the city will never amount to anything. Waste of culture, a settler, and money. It's just going to get razed by somebody anyways. :lol:

#The AI is horrible at war, and will just march their units in circles until your city bombs them out.

#You can freeze a unit in place sometimes by bombing it with a naval unit. It will stop to try and heal, allowing you to continue to bleed it out until its gone, rather than running out of range. :lol:

#AI just lets your naval units pound its land units for free XP without building or bringing any ships to try and counter this.

♥

These statements are super right.

I wonder why the patch is supposed to address main bugs only while it will ignore at all these show stopper.
 
Playing on King, I'm at war with Alexander, he is to my North but has 1 city way South of me. He had an impressive Army which I barely fended off. While this is happening, an Army of workers comes rushing through my borders trying to get to that lone city to the South. I kept capturing every worker - he kept building them and sending them. Too bad we can't get money for disbanding workers - I would have been rich.

Every few turns he would come marching through my territory with an escorted settler. At least it was escorted but I kept taking that and he kept rebuilding and resending it.

Do you suppose through all of this he maybe should have been building a few military units? Because once I took out his initial Army and refused to go to peace, he was easy pickings since he spent all his time building workers and settlers. I rebuilt a few units and took him out.
 
While this is happening, an Army of workers comes rushing through my borders trying to get to that lone city to the South. I kept capturing every worker - he kept building them and sending them. Too bad we can't get money for disbanding workers - I would have been rich.

I believe there is a bug. You can get money for disbanding workers, but the gold doesn't show up on the odd worker, only the even.... so disband them in pairs.

Another thing that I find stupid is the way that puppet states and other civs build themselves into negative cashflows and poverty. Nobody has money for luxuries.
 
I believe there is a bug. You can get money for disbanding workers, but the gold doesn't show up on the odd worker, only the even.... so disband them in pairs..

Now you are talking about upkeep, you get RAW gold when disbanding workers. The upkeep is bugged when disbanding. (doesn't update on odd unit only even)
 
Getting terrible peace treaty deals is a big peeve of mine. Many times, I'll take a single city from the AI early in the game, and the AI will come up to me and offer me a bunch of cities and gold and other stuff. Fine. But once the asskicking REALLY starts to pick up in the industrial age, the AI will only take a neutral peace treaty even if I have 6 infantries next to his capital.

Also, taking up a good city site right next to me. If I could teach the AI anything, it would be to never take a city site near my borders. Because if you do that, I WILL conquer you before we hit Medieval.
 
I had made a massive Iroquois ironworks city out of my capital with lots of extra production from the encircling forest. I then connected up my railroad network and ... you don't get a production bonus for railways in your capital because the capital isn't connected to itself by a railroad! That, believe it or not, reportedly isn't a bug :).
 
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