Most insane start ever.

Sjaramei

Prince
Joined
Nov 16, 2005
Messages
510
Look at this start. Sooooo much food! And poor Brennus locked in after you build your city :)

Civ4ScreenShot0000.jpg



Anyone have similar starts? I would like to see some other ones :p
I wonder how good this city would be with Globe and heavy whipping fast? :drool:

(save attached for anyone wanting to try such a start, emperor/marathon/pangaea/standard settings)
 

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Looks like a SUPER GP Farm, looks like you'll hvae to move your Capital later in the game.

Btw I've had similar starts before but their rare
 
And he's going to get bumped to the square 2N1W of where he starts, so he'll still be locked in, even once he settles. Unless he can win the culture war to get his units out, he's pretty locked in place.

Bh
 
If it's a small map, that could be useful -- keep him alive to help jumpstart the tech race, then kill him off.
 
If the ai had any sense, it would immediately declare war on you, and that would be game over for you (well you would if the situation was reversed, it's your only option)......however it will just sit there like a lemon, and then when you cap expands, it will settle 2n1w as someone said....which will be a pain, and you'll have to destroy it (unless there's a big chunk of land hidden to its west....

Nice start, but I hope BTS fixes those stupidly close starts.
 
Fortify your warrior on the spot it's in, and declare war just before your borders pop (it won't attack your warrior... and just for safety, create another warrior).

For added goodness, you can build a worker while still growing. How? By building warriors.
 
I once started with 3 areas of Gold next to Washington if that counts :)
 
I stated with four gem plots once all on hills. Because I had so many I joked that my people used some of them as paper weights ;)
 
My current game site for Carthage....

Civ4ScreenShot0016.JPG

And can you believe after seeing the gold to the west, the "blue circle" still wanted me to found on what is now the lumbermill forest / plains?

The Warlords 2.08 city founding code, I've now decided is truly horrible, by moving one tile west (to current site) I included an extra 4 hills (and 1 of them gold!) in Carthage's cross....

Good commerce cities are easy to make, good natural production cities with enough food and decent commerce are well just perfect :)

And popping the Iron through mining was extra thick gravy :)
 
I've had similar starts but nothing compares to this. I'm downloading it.

Drew you show a lot of discipline to leave those forested hills around long enough to lumbermill, for me they're the first to get the chop.
 
In one game i had torweds the end there was iron and aluminium and other metals popping up everywhere i had a mine.
 
My most insane start ever was, 4000BC: "You have been defeated". I did not even get to see my units. Just a black screen. I was like "damn, this level is HARD!".
 
My most insane start ever was, 4000BC: "You have been defeated". I did not even get to see my units.

I had the opposite happen once - 2 turns in i popped a hut and got a Domination victory :lol: Best goody hut ever i reckon... :rolleyes:
 
That is certainly the best hut ever: The villagers have given you a domination victory.
 
My post is true. The game started with a black screen and the "You have been defeated". In my HoF, I have: Game Ending 4000bc, Score 13, Victory none. When I click on that game from HoF, I get the standard map screen, in the text box on the right side is only the "playtime: 0 minutes" line. When I press play, nothing happens to the map. If there was an autosave, it was lost long ago.
 
That's ridiculous! And those hills could make this a decent production city as well.
 
I remember building a city in the desert. However, on the outermost edges of this city it had the following: 3 oasis, 1 cow, 1 copper, 1 stone and 1 gem. Aside from that their was little else.
 
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