Most memorable unit in the civ series

Civ II - Phalanx, Dragoon, Trireme, Legion.

And don't forget the Advisors!

"Build city walls first and other improvements later!"

"No complaints...noble leader.":lol:
 
From Civ II, either the catapult or the musketeer, I used catapult/legion pairs to win most of my games, but when Leo upgraded all of my Pikemen into invencible musketeers, the game was pretty much over.
 
For me it has to be the Civ3 Imortals. You could eliminate entire empires in the ancient era with em and you would always dread having Xerxes as a neigbour. A truely frightening unit.
 
deo said:
For me it is the spearman in civ 3.

The spearman is something like a legend because of :spear:
And it's the first unit i ever built in civ.

Uhh, i'm old, have to tell those youngsters about the real legend, but first -

I don't understand your choice, in civ3 armor has a adequate advantage due to technology over spearman - undamaged armors die seldom against fortified spears on mountain. 16 vs 2*1.1*1.25*2 = 5.5(or maybe bonuses are added than its worse), thats a realistic chance compared to the real legend - civ1 spearman:

2 * 1.5 (fortified) * 3(mountain) = 9

vs armor:

10

means

9/19= 47.37 % chance to win. No hit point or experience beyond barracks doing any favor for the armor.

Choke point + mountain + fort + 3 spearman + 1 replacement spearman every 30 turns= forget about the enemies beyond the choke point till they nuke your spears of
the mountain.

And bombers also died to those spears on the mountain.

So clearly civ 1 spearman.

And if SMAC is in, a ship with spy weapon attached - crippled a nearby enemy sea city nearly as fast and a lot cheaper than nukes/planet bombs.

Carn
 
trada said:
Civ1 ARMORS.

We all remember the first time we set sights on them while our civilizations were still using spears.

What's the problem as long as your are not far behind in production?

Spears, legion and horseman were well suited in civ 1 to fight armors, as long as you could spend as much resources as your enemy on warfare.

I've i remeber correctly in my later civ1 games i only recognized a handful of advances, which improved my warfaring ability(always despot for warfare, therefore upkeep was irrelevant):

bronze working - spearman, most cost efficient defense unit till rifleman
iron working - legion, most cost efficient attack unit till cannon
horseback riding - horseman, most cost efficient fast attack unit till armor/howitzer(or whatever the 12/2/2 thing was called)

metallurgy - cannon, most cost efficient attacker, except against forts and city walls

conscription - rifleman, most cost efficient defender, as efficient as armor on attack

steam engine - iron clad, iirc slightly more cost efficient than battleships

combustion - submarine, most cost efficint attacker on sea, but unable to attack land units

cars(??????) - armor, for speed and blitz not offensive power.

robots(??????) - howitzer, most cost effcient fast attack unit and ignores city walls and fort bonuses

advanced flight - bombers and carrier, good for prepairing invasion and ignore city walls

fission - nukes of course


A great disadvantage was gunpowder - muskets not better than spears, but barracks had to rebuilt and their upkeep increased from 1 to 2 gold, horrible tech.

Carn
 
I remember the civ 2 diplomat fondly; he ignored ZOC'c so you could walk him a square and then follow with your mighty armour, ignoring the enemies well-placed defenders. A key unit for me.
 
Corlindale said:
Planet Buster with the Singularity Reactor. It makes your average Nuke look like a cheap piece of fireworks in comparision.

For the Civ-games, I'd probably go with the spies from Civ II. They could do a lot of nasty stuff to enemy cities.

I remember fondly removing the entire northern sub-continent with a PB like that on the Planet Map--two two-square islands left.

I really like the MechInfantry in Civ4 with the tracers.

Tom
 
Civ 2 Barbarian Leader. The slippery bastard was so hard to catch once you killed his onterage
 
The civ 1 militia dude that looked like captain caveman after a bender
 
What about the Raptors from the Dinobarb scenario in Civ III?

Perhaps not the most memorable, but...
 
Calvary in Civ2. I always used them a lot. Also memorable were those alpine troop guys with skis and machine guns; they were just so different than what you'd expect a world power's army to look like!
Third would be the spies in civ2 who could conquer the world by themselves if you had enough gold.

edit: When I said calvary, I meant dragoons. I just forgot what they were called for a minute.
 
definately the Trireme !
"your Trireme sunk in dangerous waters" or something like that...
how many times did i read this...
 
I have to go with the orignal civ "warrior" (iirc it was called "milita"?). I was only 8 or 9 when I got it, so my strategy was initially limited to building hoards of those. :)
 
robaughjr said:
Berzerker from civ3 (I think that's the name, the guy with the huge axe). Just looked really kick a**.

The Beserker is my pick too. He totally owned being able to swing his huge axe even from boats.
 
Civ 1 Chariot.

I remember I used to play Romans, or any other civilisation that started off with the wheel, and simply pump out Chariots at the start, and then conquer as many neighbouring civs as I could, and sometimes win conquest in about 50 turns.
 
I love the civ II fanatic. I loved switching to Fundamentalism then bum rushing my enemies with tons of them. Of course I was little so I always played on Chieftain, but I just liked them, cause they didn't actually have any weapons, just torches.
 
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