trada said:
Civ1 ARMORS.
We all remember the first time we set sights on them while our civilizations were still using spears.
What's the problem as long as your are not far behind in production?
Spears, legion and horseman were well suited in civ 1 to fight armors, as long as you could spend as much resources as your enemy on warfare.
I've i remeber correctly in my later civ1 games i only recognized a handful of advances, which improved my warfaring ability(always despot for warfare, therefore upkeep was irrelevant):
bronze working - spearman, most cost efficient defense unit till rifleman
iron working - legion, most cost efficient attack unit till cannon
horseback riding - horseman, most cost efficient fast attack unit till armor/howitzer(or whatever the 12/2/2 thing was called)
metallurgy - cannon, most cost efficient attacker, except against forts and city walls
conscription - rifleman, most cost efficient defender, as efficient as armor on attack
steam engine - iron clad, iirc slightly more cost efficient than battleships
combustion - submarine, most cost efficint attacker on sea, but unable to attack land units
cars(??????) - armor, for speed and blitz not offensive power.
robots(??????) - howitzer, most cost effcient fast attack unit and ignores city walls and fort bonuses
advanced flight - bombers and carrier, good for prepairing invasion and ignore city walls
fission - nukes of course
A great disadvantage was gunpowder - muskets not better than spears, but barracks had to rebuilt and their upkeep increased from 1 to 2 gold, horrible tech.
Carn