Most productive cities

Garbanzo

Chieftain
Joined
Jul 27, 2002
Messages
10
Location
Sweden
Hi all!
Hope this hasn´t been asked too many times.
What´s your record in shieldproducing, per turn in a single city?
What improvements did you have? Well, Nuclear plant, Iron works and Manufacturing plant are mandatory for a record, I guess.........?
:)
 
85 is my record so far

That's with Hoover Dam(hydro plant), iron works, and factory. I haven't got far enough in that game to get Manufacturing plant yet nor was I far enough to have recycling plant and mass transit so needless to say pollution was a very big problem... :(
 
92 Factory and nuclear. Used hydro to build nuke. I won the game before manufacturing was available.
 
In a game I'm playing now I have a city that produces 171 shields with nuclear plant, iron works, factory. I don't have manufacturing plants yet...
 
Wow, not bad, joshj!
My current capital Beijing produces 101 shields, of which one is wasted.:D
I have yet to get manufacturing plant and nuclear reactor.
 
My best on a random map was 186: Factory + Mfg Plant + Nuclear Plant (No Iron Works).

For fun, I did use the editor to try to make some 'theoretical' maximum shield producing cities. Without any bonus resources (thus no Iron works) or Nuclear plant, I believe the theoretical maximum is around 170. With no holds barred on bonus resources, Nuclear + Iron Works, I believe the theoretical maximum is 400 or so.
 
I had one city up to 122 once with iron works, factory and coal plant
 
Originally posted by joshj
In a game I'm playing now I have a city that produces 171 shields with nuclear plant, iron works, factory. I don't have manufacturing plants yet...

Just had about the same: 174
 

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In my current (epic) game, Paris produces ~176 shields per turn with the Iron Works, factory, and Hoover Dam. I'm anxious to get to the manufacturing plant... :love:
 
ALright, way to go John!! those mines in the mountains help quite a bit huh?
 
I had 186 in Osaka (captured from the Japs, obviously it wasn't building 186 when I captured it!). I was able to build an Iron Works there, it was adjacent to (obviously) coal and iron and hills, had a hydroplant as well as a factory. It did NOT yet have a nuclear plant (I won before I could research nuclear power), and honestly, I didn't realize at the time that nuke plants gave more production than other plants (why exactly DO they?) or I may have beelined for it. Playing as Romans so I got a couple extra shields (I think).

The nuke plant thing bugs me, why does it create more production exactly? That's sorta goofy isn't it?

Venger
 
Venger,
it's not really goofy, a Nuclear Power plant creates more electricity than other power plants, and hence more production can come from more power
 
It depends on the plant... you could have a coal plant make more power than a nuclear plant.. In general, a nukelear plant would have more capacity because they are more expensive to build and maintain than just a regular coal plant, and adding more capacity would improve their income, up to a certain point.

Many hydro plants are also pretty powerful... even more so than nuke plants.. big dams.

I think Firaxis modeled the cost effectiveness [megawatts/$] of a plant.. so you get more bang for your buck in most instances... but the cost for a nuke plant should be slightly higher than a coal.. (dunno if it is)
 
Originally posted by d3dash
Venger,
it's not really goofy, a Nuclear Power plant creates more electricity than other power plants, and hence more production can come from more power

This is not true - large hydro stations can produce enormous amounts of power. A coal fired plant can also produce massive amounts. There is NOTHING spectacular about a nuke plant - it heats water to turn steam turbines just like a coal plant does. You can make a large coal or oil fired plant produce the same amount of power.

There is nothing about the nuke plant that should give bonus production, other than simple 'gameplay' effects. I'd like to see either a new unit, a fusion plant, give the bonus, with ultra cheap power, or give the bonus to both a solar and nuke plant (I had the solar plant reduce pollution by -1 in the building settings to make the building actually useful...).

Venger
 
Agamemnus -

I understand the 'rationale' of why nukes boost production, it just doesn't fit in the real world nor with the equation itself. As you noted, hydro plants can cost far less to operate yet produce as much if not more power.

I lived in Vegas a long time and toured Hoover Dam a couple times - amazing. And creepy too, damn I'd hate to be down in that thing in the dark.

Maybe I should fiddle with the productions bonuses of the power plants...nuke goes to 3, solar to 3, new fusion to 4...

Venger
 
I'm guessing the nuke boost to production is countered by the meltdown risk. If nuke plants got no extra boost noone would ever build them, they'd just build hydro or solar. So it's an 'in game' thing and not a real life issue.
 
Originally posted by Venger
Agamemnus -

I understand the 'rationale' of why nukes boost production, it just doesn't fit in the real world nor with the equation itself. As you noted, hydro plants can cost far less to operate yet produce as much if not more power.

I lived in Vegas a long time and toured Hoover Dam a couple times - amazing. And creepy too, damn I'd hate to be down in that thing in the dark.

Maybe I should fiddle with the productions bonuses of the power plants...nuke goes to 3, solar to 3, new fusion to 4...

Venger

I went there too. Only 5% goes to Las Vegas, the rest to Pheonix and LA. Las Vegas has really grown since I went there in 1996. Half the casinos weren't there. (end of off topic comment)

Why do they need different power plants anyway? Couldn't they just put "clean power" and "unclean power" as buildings?
 
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