Most Roman Civ?

iamdanthemansta

Edward of Woodstock
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I've always liked civilizations with a more Roman or imperial feel to them. What civ in FFH or one of the mods do you think has the most Roman or imperial feel to it?
 
Hmmm... Bannor, maybe? Not so much imperial though, as just having a rigid military like the Romans did. Can't think of any others.
 
if you mean BTS Roman civ then Bannor is the choice
 
I'd say the Elohim. Their tolerance trait allows captured cities to maintain their civilizations identity for the purpose of accessing UU's and UB's (so if the Elohim capture an Amurite city they can build Firebow's in it). That seems to capture the diverse cosmopolitan empire that the roman's were during their height.
 
If you play Fall Futher, then the Scions feel Romanish. Maybe reanimated Romans, but nonetheless, they carry a similar kind of military structure. They're not exactly imperialistic in terms of expanding in game, but they feel imperialistic fluff-wise.
 
I'd say Bannor are the closest, but no single civ is entirely or even mostly like Rome.
 
I'd say the Elohim. Their tolerance trait allows captured cities to maintain their civilizations identity for the purpose of accessing UU's and UB's (so if the Elohim capture an Amurite city they can build Firebow's in it). That seems to capture the diverse cosmopolitan empire that the roman's were during their height.
The most Roman civ is probably a team of one Bannor player and one Elohim player. The Bannor player plays an endless militaristic game with the Crusade civic, many Demagogs and a strong army. The Elohim player is gifted conquered cities1 and is in charge of most infrastructure, letting the conquered nations have some freedom (Tolerant) and supporting the Bannor player with 'foreign' troops like Firebows (auxiliaries).

This isn't exactly optimised, but perhaps:

Bannor (Runes of Kilmorph)
Republic
Crusade
Military State
Conquest
Overcouncil

Note: Would be in control of the capital and as many major production cities as the Elohim could spare. This is a polished war machine with a republic at its core. (Republic is basically there for thematic reasons.)

Elohim (Runes of Kilmorph)
City States
Consumption
Arete
Foreign Trade
Overcouncil

Note: Would be in control of all captured cities, maintainable thanks to City States, and commerce cities at the core of the empire.

1 ahem! In the sense that it gets to finish the job and take the city, rather than cities are switched over to it after. That wouldn't work, would it?
 
1 ahem! In the sense that it gets to finish the job and take the city, rather than cities are switched over to it after. That wouldn't work, would it?
No, all the cities gifted would be (Bannor). The Elohim player would have to actually take the city.
 
No, all the cities gifted would be [Bannor]. The Elohim player would have to actually take the city.
Well, at least I noticed while still typing the post. It shouldn't be any problem to have a small Elohim contingent actually capture the city each time.
 
Also not necessary. FFH now remembers the first civilization to own the city, and it is forever that.

You may conquer a city from your opponent and suddenly see it being of the nationality of a civilization destroyed hundreds of turns back.
 
Bannor under Decius are quite ok (in FF or Orbis the conqueror trait provides assimilation)

But I think Scions are better.
Bannor are a bit like Holy Roman Empire in crusades period.
Also, Elohim are more like Byzantine or Seleucid empire, perhaps Carthage - emplyoing many foreign or non-major culture troops.
Actually I picture Elohim after Byzantines and Kuriotates after Seleucids (gave them tolerant trait, too, but that is another story)

Also, I do not think Romans behaved as tolerant civ in FfH sense.
Their way was to conquer and then run all things the roman way. Cities looked the same no matter where build, you had to behave as romans to be a citizen. Latin was THE language.
Natives could fight for them, but all were part of the legion. Auxiliaries were used, but heavy infantry was always the same. Roman style.
It was the early republic (Publius Quintillus of Scions in Orbis...) and late, senile empire that relied on mercenaries/allies I think.
 
Scions whether in Orbis, FF, FF+ definitely have a Roman feel, take a look at the unit names, it feels like some are derived from Roman terms (Legate, Velite, uhh, there have to be more especially among the navy). Additionally, a fair number of troops build faster if you have luxury items of certain sorts available, can't name off the top of my head but examples might be silk making something build 15% faster, ivory another 15% faster. Take that as some sort of "Roman decadence" if you want. The undead citizens certainly seem portrayed as wanting the best of everything, notwithstanding their being undead. Additionally, they most definitely have an Emperor, as opposed to say, heroes forged in hell (Bannor) or monastic wiseman (or woman) type vibes (Elohim).

By the same token though, you might at most find a small amount of Roman theme/flavor, differences will be huge as well. Legions of headless critters, abominations, and other yucky stuff doesn't seem too Roman to anyone!
 
No, all the cities gifted would be [Bannor]. The Elohim player would have to actually take the city.

Really? I could have sworn that in the games I've played as Elohim cities count as the civ that founded them, not the civ that held them last, when captured by the Elohim. I'll have to test it.
 
The city retains culture of the first owner (in most cases, the founder), not counting barbarians (only other case ;) ).
 
Well, I'm wrong about this. In my current game (as Sidar) I captured some Malakim cities and gifted them to the Calabim, and they were then captured by the Elohim. Those cities are labeled (Malakim), so the original owner was preserved. So in the original case (Bannor capture city and gift to Elohim) the intent of the Elohim receiving a city of the original civ would work just fine.

Just as an off-topic comment I'd like to say that I hope this is based off of the dominant culture of the city, rather than being locked into the founding civ. In other words, if the Malakim found a city and it is captured by the Hippus before it produces much culture, and then the Hippus hold it for a thousand turns and expand its influence by several rings, I would hope that it would be considered a Hippus city and not a Malakim one. I'll have to keep an eye out for an opportunity to see how that is handled.
 
Scions whether in Orbis, FF, FF+ definitely have a Roman feel, take a look at the unit names, it feels like some are derived from Roman terms (Legate, Velite, uhh,

I thought I saw a milite and scutarii in there as well, or maybe hastati...regardless, they're obviously based off of ancient rome to some degree.

I would say bannor for base FfH.
 
I'd say the Elohim. Their tolerance trait allows captured cities to maintain their civilizations identity for the purpose of accessing UU's and UB's (so if the Elohim capture an Amurite city they can build Firebow's in it). That seems to capture the diverse cosmopolitan empire that the roman's were during their height.

In an interesting book I read (not finished yet) Barbarians (BBC books) it argues that the Romans did not allow other cultures to flourish and be accepted but rather that they suppressed other cultures and forced their own Roman culture on the natives.
 
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