iamdanthemansta
Edward of Woodstock
I've always liked civilizations with a more Roman or imperial feel to them. What civ in FFH or one of the mods do you think has the most Roman or imperial feel to it?
The most Roman civ is probably a team of one Bannor player and one Elohim player. The Bannor player plays an endless militaristic game with the Crusade civic, many Demagogs and a strong army. The Elohim player is gifted conquered cities1 and is in charge of most infrastructure, letting the conquered nations have some freedom (Tolerant) and supporting the Bannor player with 'foreign' troops like Firebows (auxiliaries).I'd say the Elohim. Their tolerance trait allows captured cities to maintain their civilizations identity for the purpose of accessing UU's and UB's (so if the Elohim capture an Amurite city they can build Firebow's in it). That seems to capture the diverse cosmopolitan empire that the roman's were during their height.
1 ahem! In the sense that it gets to finish the job and take the city, rather than cities are switched over to it after. That wouldn't work, would it?
Well, at least I noticed while still typing the post. It shouldn't be any problem to have a small Elohim contingent actually capture the city each time.No, all the cities gifted would be [Bannor]. The Elohim player would have to actually take the city.
No, all the cities gifted would be [Bannor]. The Elohim player would have to actually take the city.
Scions whether in Orbis, FF, FF+ definitely have a Roman feel, take a look at the unit names, it feels like some are derived from Roman terms (Legate, Velite, uhh,
I'd say the Elohim. Their tolerance trait allows captured cities to maintain their civilizations identity for the purpose of accessing UU's and UB's (so if the Elohim capture an Amurite city they can build Firebow's in it). That seems to capture the diverse cosmopolitan empire that the roman's were during their height.