Most Significant Unit NOT in the Game

Exavier said:
Cruise Missles arn't in because the only system for a suicidal unit i have seen is the Nuke and it can't be modified to be no nuclear (at least that i can tell).

I haven't made any changes to carriers so i am curious what is considered a Proper carrier.

Paratroopers arn't it because I don't know a way to put them in lol... Though I did make a Cargo plane that can carry 5 units to any city (requires open borders for shipping to allies)

a carrier that can hold stealth bombers would be nice, i'm not sure why that is no longer allowed.
 
jaydh said:
a carrier that can hold stealth bombers would be nice, i'm not sure why that is no longer allowed.

Actually I can mod it so they can land on carriers in about 2min or less lol.

But I have to agree that due to size the bomber shouldn't... maybe when the SDK comes out and new models can be added to the game someone might add a smaller bomber varient then the B17 or Stealth that could logically fit on a carrier :P
 
Yeah, I don't really see a stealth bomber landing on a carrier anytime soon.
 
Cities are hard enough to take as it is, especially in MP. Having full health units ready to counterattack my wounded stack would make holding cities even harder.

It does seem some modern units are missing. runs hand in hand with the modern era going too quickly.
 
A Destroyer should upgrade to a modern Missile Frigate and a Battleship should upgrade to some sort of Missile Cruiser such as a Ticonderoga Class. The sub should upgrade to a nuclear sub. So what I am getting at is yes there should be more naval units, mainly modern ships.

Also, I always thought CIV should start with an old ww1 bi-plane with the event of flight. That could upgrade to a more modern ww2 style fighter then later jets. Kind of like how things are in RoN.

I am sure we will see all of this in CIV4 in time within a mod or expansion.
 
Warspite2 said:
A Destroyer should upgrade to a modern Missile Frigate and a Battleship should upgrade to some sort of Missile Cruiser such as a Ticonderoga Class. The sub should upgrade to a nuclear sub. So what I am getting at is yes there should be more naval units, mainly modern ships.

Also, I always thought CIV should start with an old ww1 bi-plane with the event of flight. That could upgrade to a more modern ww2 style fighter then later jets. Kind of like how things are in RoN.

I am sure we will see all of this in CIV4 in time within a mod or expansion.

Well the flight thing could be done easily... the Lost Units Mod included a Biplane... though I left it out of my mod due to lack of place to put it. But i am sure when the SDK comes out and new models can be added the # of units and techs will go through the roof :P
 
someone mentioned a nuke sub which realistically is a significant weapon but i think i miss paratroopers or at least make them choppers be able to carry troops- some kind of invasion from above has been around since ww2 (although i guess that is really only 60 years)-
 
Maybe you can have a promotion for bombers that makes them like the Doolittle ones in WW2 and give them the ability to land on carriers.
 
There was in fact semi-terrorist unit in Civ series. I don't remember it being Civ I or Civ II, but we had that spy able to poison water source. And after you got nukes, he could plant a local nuke. Was very expensive and prone to failures though.

BTW, spies in Civ IV aren't useless. If you have spy before opponent you will be able to win a modern war easily. The keyword is: oil wells!
 
Warspite2 said:
Also, I always thought CIV should start with an old ww1 bi-plane with the event of flight. That could upgrade to a more modern ww2 style fighter then later jets. Kind of like how things are in RoN.

:goodjob:

Would love to see the red baron circling a city... until snoopy comes along in a camel in the employ of Queen Elizabeth...

I haven't gotten into alot of mods yet, other than tweaking the turns/tech tree on my own. Soon I'll start adding graphics in...

As to the paratrooper... IIRC any unit can airdrop into a city from a city with an airport, yes? Would make the paratrooper a case of art work and special abilities, like extra movement or heal while moving. I just can't remember if only one can leave a city per turn like in civ 3... although with all that XML there's gotta be sumthin' to change !
 
Bills Toupee said:
I'd have to say I miss the cruise missles the most.

Yeah, I used cruise missles. I also miss the paratrooper. Was that put into ex's mod? Is there something similiar to that in Civ 4?
 
madmaven said:
Yeah, I used cruise missles. I also miss the paratrooper. Was that put into ex's mod? Is there something similiar to that in Civ 4?

Can't do paratroopers atm but if i see someone manage it i plan to put it into my mod.

Can't do cruise missles untill SDK more then likely because it would probobly require editing hardcoded data... I haven't figured out a way to impliment them anyway.
 
antracer said:
:goodjob:

Would love to see the red baron circling a city... until snoopy comes along in a camel in the employ of Queen Elizabeth...

I haven't gotten into alot of mods yet, other than tweaking the turns/tech tree on my own. Soon I'll start adding graphics in...

As to the paratrooper... IIRC any unit can airdrop into a city from a city with an airport, yes? Would make the paratrooper a case of art work and special abilities, like extra movement or heal while moving. I just can't remember if only one can leave a city per turn like in civ 3... although with all that XML there's gotta be sumthin' to change !

There is a bi-plane in the lost units mod
 
Yea i would like to see the russians or any other country have like a really cheap concript unit, with decent power but cheap to build, and you would reasearch consciption or somthing.
 
SomethingWitty said:
Terrorists aren't in the game, I suspect, because they're insignificant historically.

Disagree on only theocracies building terrorists. Look up John the Painter.

The British government referred to the American colonists as "terrorists" during or about the time of the American Revolutionary war.

The word terrorist is a convenient term to use to denegrate your enemy as a means toward your own political goals, I suspect.
 
To some extent. However it also refers to the deliberate targeting of civilians. This definition of terrorism would include the ww2 bombings of London, Coventry, Dresden, Heroshima (sp). The reaction to the Vietnam war incident where as the put it to save the village it was necessary to destroy it? A loaded term sure...

On topic - late age artillery (missile, howitser whatever) and enough ships with bonuses to make naval combat interesting.
 
Exavier said:
Ack guess you missed my post :P

I modded what i consider a nuclear submarine into my game though i can't add new models yet (don't think anyone can) so it looks like a regular sub.

Nuclear Submarine
-More strength then a regular sub (it is bigger)
-Carries 5 ICBMs (though i can't change the range of them)
-Has weaknesses aginst normal Submarines (after all they are more manuverable)

Had a few other things but can't think of them atm.

As a modern day submariner I can safely say that the non-nuke subs are no where near as maneuverable as a modern day fast attack.

The ballistic missle variant of submarines (called SSBN in the U.S. (SubSurface Ballistic Nuclear)) is quickly becomming a relic of the cold war, in fact due to START II commitments four of the oldest SSBN's are being converted to SSGN's (SubSurface Guided Nuclear). The SSGN's instead of carrying 24 ICBM's will carry in excess of 100 tomahawk missles and at least one if not two navy seal platoons with up to two mini-subs to insert them into hostile territory without even getting wet or detected for that matter. At this point I know I'm a little of topic but stay with me and I'll bring it full circle.

Which brings us to the issue of modern day naval warfare. The battleship is dead. Their guns only hit 12-15 miles inland, while the battleship desperately tries to gain ground against a modern frigate/destroyer, the opposing ship has already launched an Exocet/Cruise missle that can identify the middle of the ship by radar in an attempt to inflect max damage at the ship's weakest point, approx. 5-10 feet above the water line, even in choppy seas.

Which brings me back to the SSGN, a ship that is faster than a modern diesel boat, carries 1-2 seals/marines and should be stronger than a battleship; maybe 50 strength with first strike, retreat and bombardment up to two tiles away. As for weaknesses it doen't have many, realistically it should be invisible to all ships until a destroyer/sub runs over their tile; but for the sake of game balance I can bear to see them maintain the stealth abilities of normal subs. Modern day subs are so un-detectable that it is often easier to detect a drop in ambient sea noise (whale farts) due to the sub being between yourself and the noise than the sub itself.

Just a thought to break up those late modern era stalemates.

P.S. Why shouldn't there be UU for an individual civ that developes a tech. Don't get me wrong cultural/civ specific UU's are cool but what about civs that are pushing the tech envelope; maybe these late game UU's should be tied to the first civ to research several pieces of tech to get the UU. Might make that late game tech trading a little risky.
 
Nice information. :P

Actually the reason I did it the way I did was partially due to game balance. Since we only have limited choices atm U-Boat style being the default sub I have to work with what I have.

I am actually in the planning stages of extending the tech tree a little bit (probobly an understatement) to allow me to have room to split up Modern into WW1, WW2, Modern eras. That way you arn't going from wooden ships to nuclear powered submarines and battleships. But again its far from complete atm. (I need a good texturer to texture me some WW1 and WW2 ships/planes/units).

Once I get the tech tree set up the way I want it then it will be easier to add a modern day submarine and other units that would be considered far too overpowered in the current format.
 
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