Most uselss unit

The war chariot replaces the chariot, though, not the horseman. This is rather like comparing a rifle replacement to infantry and saying, "Well, it isn't as good." What a surprise.
 
The war chariot replaces the chariot, though, not the horseman. This is rather like comparing a rifle replacement to infantry and saying, "Well, it isn't as good." What a surprise.

But the chariot is only useful for a 600 year timeframe, and by the time you can hook it up, you might as well be building horsearchers.
 
The war chariot replaces the chariot, though, not the horseman. This is rather like comparing a rifle replacement to infantry and saying, "Well, it isn't as good." What a surprise.

From what most have written here, they don't build chariots, and wait for horsemen to get their mobile offensive unit. And that's what I do. Hence the comments that have been made here that the war chariot replaces a unit nobody uses. You are right that war chariots don't replace horsemen, but I never claimed they did. I compared their usefulness. Your analogy would make sense if I was comparing regular chariots to horsemen, but not war chariots because these were designed to rival the horsemen till you got knights. The war chariot does not upgrade to horsemen like the regular chariot does. Both horsemen and war chariots upgrade to knights. The off/def specs on the war chariot are the same as the horsemen also. At least with the original chariots, you could build them first, if you really needed such a unit that early, and then upgrade them to horsemen. With war chariots, you're stuck with the thing till you get knights.

One way to make war chariots much more useful would have been to reverse the off and def specs and have these 1 off, 2 def, with the same 2 move and the wheeled unit restrictions. This would make an excellent early defensive unit that could be OK on offense before horsemen arrive, and then could be used more defensively, or even accompany the horsemen if the terrain is suitable. This would make war chariots a complimentary unit to horsemen, with each their own niche in the game. In mods I've made of this game, I did do this with chariots and horsemen. It worked out quite well.

The F-15 does not have a rival for its role in the game. Either you will be using it, or you wont be using that generation of fighters.
 
From what most have written here, they don't build chariots, and wait for horsemen to get their mobile offensive unit. And that's what I do. Hence the comments that have been made here that the war chariot replaces a unit nobody uses. You are right that war chariots don't replace horsemen, but I never claimed they did. I compared their usefulness. Your analogy would make sense if I was comparing regular chariots to horsemen, but not war chariots because these were designed to rival the horsemen till you got knights. The war chariot does not upgrade to horsemen like the regular chariot does. Both horsemen and war chariots upgrade to knights. The off/def specs on the war chariot are the same as the horsemen also. At least with the original chariots, you could build them first, if you really needed such a unit that early, and then upgrade them to horsemen. With war chariots, you're stuck with the thing till you get knights.

One way to make war chariots much more useful would have been to reverse the off and def specs and have these 1 off, 2 def, with the same 2 move and the wheeled unit restrictions. This would make an excellent early defensive unit that could be OK on offense before horsemen arrive, and then could be used more defensively, or even accompany the horsemen if the terrain is suitable. This would make war chariots a complimentary unit to horsemen, with each their own niche in the game. In mods I've made of this game, I did do this with chariots and horsemen. It worked out quite well.

The F-15 does not have a rival for its role in the game. Either you will be using it, or you wont be using that generation of fighters.

Ditto.


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I am here: http://maps.google.com/maps?ll=38.253446,-85.481948
 
Did Lanzelot mean drop a para right on the city, or next to it.

I meant dropping right into the city (like it used to be in Civ2...). However, like Lord Emsworth I also played around with this recently and found that it does not work. The parachuter always dies, when dropping onto an empty city. So that reduces its value quite siginifcantly. (At least makes it totally useless as a "surprise weapon".)

Did anyone try helicopters yet? Can they drop their freight into an empty city?! But after my experience with the parachuters I would expect they can't... :(
 
Did anyone try helicopters yet? Can they drop their freight into an empty city?! But after my experience with the parachuters I would expect they can't... :(

I've never used helicopters in Civ3, so I don't know. I have had troops directly enter a city that was without defenders from ships, but they had to have the amphibious trait. Maybe inland the game might treat heli troop drops as similar to amph landings from ships? I wonder if paras would be able to direct drop into cities if they had the amph trait?
 
I meant dropping right into the city (like it used to be in Civ2...). However, like Lord Emsworth I also played around with this recently and found that it does not work. The parachuter always dies, when dropping onto an empty city. So that reduces its value quite siginifcantly. (At least makes it totally useless as a "surprise weapon".)

Did anyone try helicopters yet? Can they drop their freight into an empty city?! But after my experience with the parachuters I would expect they can't... :(

If Paras could do this it might make the game rather interesting. While the AI rarely leaves its cities undefended, a human player does. It would add a new dynamic to the game for the human if you had to watch for those paratroopers dropping on undefended cities.
 
I quite like the war chariot. It ties in well with the industrious workers building roads through the jungle and mountains,too.

To use them, you need a lot of them, of course - they bounce a lot - but fast units rock. you can often get them out before your enemy gets many spears or any walls or big cities.
 
I meant dropping right into the city (like it used to be in Civ2...). However, like Lord Emsworth I also played around with this recently and found that it does not work. The parachuter always dies, when dropping onto an empty city. So that reduces its value quite siginifcantly. (At least makes it totally useless as a "surprise weapon".)

Did anyone try helicopters yet? Can they drop their freight into an empty city?! But after my experience with the parachuters I would expect they can't... :(

With helicopters it is exactly the same story as with paratroopers. Units have no movement left if dropped on an empty tile, and if you drop them on an empty city the unit simply vanishes. (You cannot even say they are killed, they are just gone. And if I am not mistaken losing paras or other units that way does not count towards war weariness.)
 
Well, apparently when paras or troop laden helicopters attempt land in cities, they are inexplicably sucked into these portals to the underworld, never to be seen again.

sinkhole.jpg
 
Well, apparently when paras or troop laden helicopters attempt land in cities, they are inexplicably sucked into these portals to the underworld, never to be seen again.

sinkhole.jpg

Good one! :goodjob:
 
Well, apparently when paras or troop laden helicopters attempt land in cities, they are inexplicably sucked into these portals to the underworld, never to be seen again.

Spoiler :
sinkhole.jpg

That's the same thing that happens to my left sock. Maybe I'll find your Paratrooper in my laundry basket.
 
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