- Joined
- Apr 11, 2011
- Messages
- 11,902
Before xmas I noticed I always moved to a better healing position to heal (like into a city) and realised the action may be fruitless so did a simple table on it.I was just clearing out some struff and came across it and thought it is a small thing but I had overlooked it so maybe others had.
Red = you will lose turns moving to this position to this position from the line above
Yellow = there is no healing benefit from moving to this position from the line above
Green = there is benefit moving to this position to this position from the line above
The interesting thing was that unless on 0-9 HP or 20-24 there is no point moving into a city if already in friendly territory unless for another reason and that often healing in neutral territory was a fast as healing in friendly territory if not badly damaged. Much faster healing is moving from enemy to Neutral territory to heal.
Note that better healing ability means less point in moving so medics or the scientist ability or others like mamluks have less reason to move to a better spot.
Red = you will lose turns moving to this position to this position from the line above
Yellow = there is no healing benefit from moving to this position from the line above
Green = there is benefit moving to this position to this position from the line above
The interesting thing was that unless on 0-9 HP or 20-24 there is no point moving into a city if already in friendly territory unless for another reason and that often healing in neutral territory was a fast as healing in friendly territory if not badly damaged. Much faster healing is moving from enemy to Neutral territory to heal.
Note that better healing ability means less point in moving so medics or the scientist ability or others like mamluks have less reason to move to a better spot.
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