SupremacyKing2
Deity
Um, I'm now quite worried for AI combat... if a unit can't cross a river easily (i.e. with half of its movement points instead of all of them), then mass range behind a river will be basically impenetrable.
First of all, being able to cross a river with 1/2 movement left is not fair for the defender. What's the point of putting your defensive armt behind a river if the attacker can cross it like it is not even there?
Second, the river won't be impenetrable since mounted units will have enough movement points to cross it. The new movement system just requires a change in thinking from civ5, that's all. Instead of seeing a river and thinking "my melee units with 1/2 movement left can cross it" now we need to think "the ranged defender is safe behind that river. I need some mounted units to outflank them."
What the new movement system does is make terrain even more important in combat.