King Rad
Warlord
I always thought that "units that have one move left are able to go to hill/forest" weird.
So hooray for the new system.
Agree. I only had a couple of issues with CiV movement, and this was one of them. With proper routing you could often ignore the movement limitations. Also, if a unit was one tile away from a hill, forest, etc., and an enemy unit was two tiles away, the enemy unit essentially got two moves to your one, catching you by being able to move across the "open" tile and the limited movement tile, effectively getting for 2 movement points what should have costs 3. This really improves the game in my opinion - of course, it makes it tougher for you to catch the other unit as well. And think of the issue when you have a river and a hill across the river and have to save up enough movement points to both cross the river and move onto the hill, so you're exposed for a couple of turns - just like in real life. IMO really enhances the use of defensive positions, etc.