blunderwonder
Prince
- Joined
- Oct 24, 2012
- Messages
- 313
Hi there everyone, dont want to bother just looking for things that are helpful in making the jump, anectdotal stuff more than anything because ive already most all of the things in war academy and condensed beginnger tips. I do very well at civ3 and my first 2 games didnt go so well on civ4, on easy or whatever i won but, its still so very confusing. I dont want anyone to have to dig up links or explain things that have already been iterated, just looking for things to WATCH out for when coming from civ3 - ie cottages, specialists, GP, promotions etc... Some of this stuff is still very confusing to me, ill have a 91% combat chance and lose.... this may be bad luck but it didnt seem that way as it happens more often than id imagine, specificially with shock promoted warriors losing to barbs. Then there is the Great Person Farm.. which while a fascinating thought didnt seem to work well for me, i can get the food surplus, i understand specialists add +3gp but it seems to really be slow, and even then i dont really know what to do with a great prophet or scientist besides make them a super specialists. Im gonna bullet some quick stuff questsions too if anyone has time to throw me a bone.
1) civ4 seems "slower" than civ3, thers so much more building and researching - alot of this is me not understanding how to use civics, which buildings I NEED to produce, and when are good times to attack.
2) I understand theres more diversity in civ4, however... i imagine that at the higher difficulties ( im on prince now and do ok ), there is a way that seems to work well, REX strats, and early rushes vs certain people that tend to be a good idea - or lacking that, a strategy to keep up... ie FP + 10 citites with marketplaces and banks would allow you to buy most of your techs, the most gold ive managed to pull in civ4 is something around 400-500 a turn, but i have more difficulty catching up i think.
3) In general i dont understand the balancing of cottages(commerce), specialists, and production. It was more simple in 3, and im having serious problems addapting - is it one or the other, like specialists for science and gps and neglect the bank account, or go cottages and use lots of multipliers to get your science bank account in good shape - this is something im still working on so
4) queing, wasted shields and overflow - i already read some very nice articles on using the whip to good efficiency, and it seems to have helped me alot - so i plan on bee lining bw from now on usually... in any case, i still dont entirely understand the "queing" gains, just saving maintenance for 10 turns max seems like a alot of mm for little return.
5) last but not least, REX and size still sort of baffle me - by this i mean in civ3, i knew how to plan what i was doing. you got your 5 - 7 cities or whatever, then picked someone to whomp and took theres, rushed a fp with the leader youd get, and your set, but in this game, at least at prince... i can usually outexpand the ai LOL, the problem is there doenst seem to be very high returns even if all the tiles worked are improved. It seems as if maintance is a real problem early on but not later, or is this just something I feel like im doing because if read it...
/e 6) just thought id ask also if GP farm is necessary.. i have been losing the race to alot of wonders for no reason other than I didnt think i could beat the ai to them, for the GP farm, i seem to usually go for phrophet, but i feel like get at least a few great scientists might be necessary for me in order to build a few acadamies, is this true? In my first game set on easy i discovered a religion and the gold from the shrine didnt seem to be super helpful so id like advice on this if possible
In any case let me point out i usually play contitents or pangea, normal speed maps with temperate, vanilla civ4.
also a last requests, there was an article for civ3 which introduced me to playing deity, it was a great article to read for making the jump from monarch->emporer/deity called babylon settlers or something, it outlined all the important information from a start to finish, he outlined his strategy/tactics from opening to middlegame to endgame and included the important tactical information that goes with such a strategy. i was wondering if there is a similar article here for civ4, ive read mm is alive and well, and its a great article but it isnt as comprehensive as a newb like me needs
thanks for reading
1) civ4 seems "slower" than civ3, thers so much more building and researching - alot of this is me not understanding how to use civics, which buildings I NEED to produce, and when are good times to attack.
2) I understand theres more diversity in civ4, however... i imagine that at the higher difficulties ( im on prince now and do ok ), there is a way that seems to work well, REX strats, and early rushes vs certain people that tend to be a good idea - or lacking that, a strategy to keep up... ie FP + 10 citites with marketplaces and banks would allow you to buy most of your techs, the most gold ive managed to pull in civ4 is something around 400-500 a turn, but i have more difficulty catching up i think.
3) In general i dont understand the balancing of cottages(commerce), specialists, and production. It was more simple in 3, and im having serious problems addapting - is it one or the other, like specialists for science and gps and neglect the bank account, or go cottages and use lots of multipliers to get your science bank account in good shape - this is something im still working on so

4) queing, wasted shields and overflow - i already read some very nice articles on using the whip to good efficiency, and it seems to have helped me alot - so i plan on bee lining bw from now on usually... in any case, i still dont entirely understand the "queing" gains, just saving maintenance for 10 turns max seems like a alot of mm for little return.
5) last but not least, REX and size still sort of baffle me - by this i mean in civ3, i knew how to plan what i was doing. you got your 5 - 7 cities or whatever, then picked someone to whomp and took theres, rushed a fp with the leader youd get, and your set, but in this game, at least at prince... i can usually outexpand the ai LOL, the problem is there doenst seem to be very high returns even if all the tiles worked are improved. It seems as if maintance is a real problem early on but not later, or is this just something I feel like im doing because if read it...
/e 6) just thought id ask also if GP farm is necessary.. i have been losing the race to alot of wonders for no reason other than I didnt think i could beat the ai to them, for the GP farm, i seem to usually go for phrophet, but i feel like get at least a few great scientists might be necessary for me in order to build a few acadamies, is this true? In my first game set on easy i discovered a religion and the gold from the shrine didnt seem to be super helpful so id like advice on this if possible
In any case let me point out i usually play contitents or pangea, normal speed maps with temperate, vanilla civ4.
also a last requests, there was an article for civ3 which introduced me to playing deity, it was a great article to read for making the jump from monarch->emporer/deity called babylon settlers or something, it outlined all the important information from a start to finish, he outlined his strategy/tactics from opening to middlegame to endgame and included the important tactical information that goes with such a strategy. i was wondering if there is a similar article here for civ4, ive read mm is alive and well, and its a great article but it isnt as comprehensive as a newb like me needs
thanks for reading
