MP Game - RewriteHistory - 18civ EARTH map historical start position

Good point that. I hate that daylight saving and can never remember when we are +1 etc. Think the UK is just standard GMT now but maybe we should post a link to a website we can all use to convert everyone's timezones just so we all know we all appear online at the same time rather than an hour later or earlier than everyone else. If one is missing it screws everything up.

Synchronise watches......

This is one I know of but someone might know of a better one....

http://www.timezoneconverter.com

The UK is now BST (British Summer Time) which is GMT +1.
 
Ok we have had a few nay sayers for may 3rd.

So how about Saturday May 10th GMT 11pm? (thats may 11th morning for australia)?
 
sorry to be the party pooper but I can't do may 10th or 11th, I'm coming back to Canada on sunday 11th in the evening and (this is ridiculous) it's also my birthday so I'd rather not devote the night to civ
 
ok well it looks like a session is not going to happen any time soon.
 
Zenspiderz, I think it's hopeless. One guy said he couldn't do weekends which sort of kills it anyway. These things have to be put in the start up thread and done then or not at all I suspect. You may get away with a group of 10 or less being able to organise something but 18 is pushing it. Even if everyone agreed the likelihood is that someone would not be able to make it due to an unforseen event and that kills it.

The game will appear to speed up once people start producing other units and get more towns. These first few turns are always slow.

I have just started another game which had an accelerated start - we all had about 600 points to spend so everyone has 3 or 4 tiny towns and a few workers and warriors. All I can say is it's horrible. Most of the free land is already taken and apart from most of us being backward it already feels like the 'early game' of expansion and exploration is over and we are in to the war and diplomacy era.

This way is much better and it will soon feel better too.

In hindsight it might have been better to have had shorter than 24 hour turns, say 12 hours, for the first 10 turns or so. You can set paths for your scout and so people could have stalled one turn in two without any real problems while their first 'build' was being produced. But its too late now. People will be starting to have extra units and that window is gone without harming peoples empires. But of course this means we will all have now (or soon) more to do in our turns.
 
I agree with hoplosternum here, we could easily have rolled 10 hour increments for the first 20 turns or so.

Also Ottoman Pexicus, you are moving ahead of us :)
 
Alot of people have no way able to cope with 12 hrs game and would not have signed up for the game if that was the case...
 
For the first 15-20 turns that is, when nothing is really happening, that was what I meant, so please don't arrest me.
 
turn timer will stay at 20hrs

I agree with provolution though we could have gone with a 10hr timer for the first 15 to 20 turns. So maybe next time.
 
Good luck to you finding enough people that can play on a 10-12 hour cycle the first 20 turns. Some of us have to work you know. It would make more sense to have an accelerated start instead of a shorter timer.
 
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