MP Game - RewriteHistory - 18civ EARTH map historical start position

The point was that you don't have to play all the turns in the early game although i think that is pretty silly as the early game is pretty important as well, so getting players with that sort of thing might be harder.
 
Good luck to you finding enough people that can play on a 10-12 hour cycle the first 20 turns. Some of us have to work you know. It would make more sense to have an accelerated start instead of a shorter timer.

That is what should have happened right at the start.
 
For the first 15-20 turns that is, when nothing is really happening, that was what I meant, so please don't arrest me.

Ok you aren't under arrest ... THIS time ;)

In a perfect world it would be great to be able to play a few turns a day but I agree with others that a 10-12 hr timer is impossible. With everyone being on different timescales a timer that short would only benefit certain people so obviously wouldn't be fair. The game can only be as quick as the slowest person and I don't mean slow as in purposely slow but slow as in when a person is able to get online in a 24 hr period.

This is where the session would be handy but as I mention previously I didn't think it would be very easy to set that up as everyone has to be onboard for it and the chances of everyone being able to be online at the same time with such different time zones can be very difficult. I'd still be up for a session but until everyone can agree on a time and a day it isn't going to happen. It would be great if we could manage to squeeze two turns a day in though. I think that could be done.

I'm pretty laid back so I can handle one turn a day. In my PBEM games it is usually one turn every 2-3 days so this Pitboss game is the fastest I'm playing ;)
 
There are other problems with sessions. It can be some incompatibilities with firewalls and other things. For example i could not connect while provolution was connected.

Also sometimes i get timeout while loading the game. And i need a second try to loggin.
 
Islam is already in, this early? :eek: Have I missed something here? :confused:
 
Dammit I got Med a few turns ago and didn't think about that. Although there's only Islam discovered so far. I don't really see the Holy Roman Islamic religion being an option ;)

You researched meditation? That was brave since you are playing rome on a crowded map. If I were you I would have gone for a worker tech or military tech first. Actually how could you have gotten med without getting mysticism first? IIRC rome doesn't start with myst.

I always play with choose religions on and I thought it especially appropriate for this game. So players could choose religions vaguely associated with their civ. Naturally I chose Islam for Arabia although I don't have marble anywhere near me.
 
You researched meditation? That was brave since you are playing rome on a crowded map. If I were you I would have gone for a worker tech or military tech first. Actually how could you have gotten med without getting mysticism first? IIRC rome doesn't start with myst.

I always play with choose religions on and I thought it especially appropriate for this game. So players could choose religions vaguely associated with their civ. Naturally I chose Islam for Arabia although I don't have marble anywhere near me.

You can't expect everyone to play optimaly with a public game of this scale ;).
 
Ok you aren't under arrest ... THIS time ;)

In a perfect world it would be great to be able to play a few turns a day but I agree with others that a 10-12 hr timer is impossible. With everyone being on different timescales a timer that short would only benefit certain people so obviously wouldn't be fair. The game can only be as quick as the slowest person and I don't mean slow as in purposely slow but slow as in when a person is able to get online in a 24 hr period.

We all recognise that many of us cannot take two turns a day, or at least sign in every 12 hours. So if the timer was 12 hours people WOULD miss turns.

The point some of us were trying to make was that when you have only one unit you don't need to give it orders each turn. You can path it so that you only need to give it orders every other turn and still cover the same ground. Sure you miss diverting on to a hill now and then but the game would have gone at twice the pace for the first few turns. And there are no huts to pop and playing on earth everyone should know roughly where they are and the likely terrain.

But that time has long been passed now. People will have multiple units out so it's too late.

I have never felt the game was going too slowly and so never minded 24 hour turns. But many wanted a session (which I think is impossible to arrange now) to get the game moving suggesting not everyone was as happy with a slow start.
 
You researched meditation? That was brave since you are playing rome on a crowded map. If I were you I would have gone for a worker tech or military tech first. Actually how could you have gotten med without getting mysticism first? IIRC rome doesn't start with myst.

I always play with choose religions on and I thought it especially appropriate for this game. So players could choose religions vaguely associated with their civ. Naturally I chose Islam for Arabia although I don't have marble anywhere near me.

Oops I meant mysticism ;) And I don't play the game mathematically I just go with the flow. Enjoyment is the key for me ;) You'll find I make lots of illogical decisions :)

I have never felt the game was going too slowly and so never minded 24 hour turns. But many wanted a session (which I think is impossible to arrange now) to get the game moving suggesting not everyone was as happy with a slow start.

Interesting. That was exactly the point I was making. The game does feel slow but everyone understands that. I was more than happy to take part in a session I was merely pointing out it would be difficult to get everyone to agree. You can't keep all of the people happy all of the time. I understand both sides concerns. I'm on neither side!
 
And I don't play the game mathematically I just go with the flow. Enjoyment is the key for me ;) You'll find I make lots of illogical decisions :)

I'm with you there mate. I don't have excel tables, optimized research trees and probability calculations either! :goodjob:
 
I'm with you there mate. I don't have excel tables, optimized research trees and probability calculations either! :goodjob:

Hey I am not one of those kind of players either.
 
Glad to know there are others like me out there. The problem is, those that don't play like that usually lose to the players that do play like that. It really takes a lot of the fun out of the game when players do take the mathematical approach. For far too many people it's more about winning the game at all costs than having fun.
 
I find the game much more fun if played somewhere close to optimaly. I seldom use any sort of tools to play though. Once in a while i use the calculator or a basic spreadsheet for some starting position options but other than that i just do the calculations in my head(alot of things in civ is fairly simple stand alone after all). I find when people don't play to win to take alot of the fun out of the game personally ;).
 
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