Interesting. Would the choice of prodigies be restricted though? A prophet prodigy could start a very early religion, and an admiral prodigy likely shouldn't be an option if you have no naval access. (Or would it just appear in the nearest body of water, regardless of how far that may be?)
It's not going to be like popping a prodigy/GP at the very beginning. It'll have a special UI popup when you click the City Found button, and it'll explain that the wish your leader makes is going to change the destiny of your whole Civilization. It will have one general effect and will affect what Entertainment, a new yield which is coming in the next big update, will provide in addition to its abilities of keeping your Magical Girls happy and helping convince enemy Magical Girls to defect to your nation. Here's a tentative list:
- Scientist: Receive Golden Age points when you discover a new Technology. Entertainment increases Science.
- Engineer: +10% Production when constructing Buildings. Entertainment increases Production.
- Merchant: Receive 1 Gold for every 3 Citizens in a City. Entertainment increases Gold.
- Writer: Production bonus in the Capital when you discover a Social Policy. Entertainment increases Culture.
- Artist: Golden Ages provide +10% Science and +5% Growth in addition to their regular effects. Entertainment provides Golden Age points.
- Musician: Tourism increases Entertainment. Entertainment increases Tourism. Both of these effects are calculated individually and are then applied, so one does not affect the values of the other.
- Prophet: Receive 1 Faith in your Capital and a free Shrine upon discovering Pottery. Entertainment provides Faith.
- General: +10% Production when constructing Land Units and 4 Units are maintenance free. Entertainment increases XP for Units trained in the City.
- Admiral: Enables coastal embarkation from the beginning and ocean embarkation upon discovering Optics. Entertainment slightly improves all yields in Cities on a continent other than the one your Capital is on. Only available if you settle a Coastal Capital. Polynesia will get some other benefit that I haven't determined.
As long as the AI doesn't suicide throw their leader into the front lines in every war, I imagine I'll be leaving the instant elimination option on most games.
I'll be sure to put some AI scripts in to make it protective of its leader.
Alright. Will this go through the "Random Personalities" option? I've also noticed that some relationships are more... complicated.
I'm actually referring to the Relationships system which I plan to implement in the second upcoming big update (the first one is Leaders, Personalities, Mood, and Entertainment). Each MG will have relationships with each other which improve by fighting together, talking, etc. The relationships between two leader MGs will also be represented in the diplomacy between those leaders' Civs. It's player-driven, so you could easily go off the rails and have Madoka insult Homura until they become enemies.
Heh. How many clones of Michiru can we expect to see running around at the same time? Will there be a limit?
Just one at a time.
Wither Arturia? She's not recognized as female unless you're playing with Events and Decisions on and becoming Saber Lily that way. Does she get Rin for consistency, or Nero for Saber solidarity?
Arturia's gonna be the leader. If Merlin can convince a whole country that she's a man, then surely Kyubey can.
Speaking of Rin, why isn't there a "Remove Your Ahoge" option to become Saber Alter instead?
Having two leader conversions as the Decisions felt like it would have been too similar to Snake's Decisions.
Furthermore, I hope you meant to say the Leader MG will replace your Turn 1 Warrior. Having it replace the Settler will make life a lot more difficult without clever promotioncraft.
It replaces the Settler. The unit is going to be called something like "First Prodigy"; haven't decided yet. It has its own unique variant of the Settle City button that pops up the UI of choosing your leader's MG type prior to the City being plopped down. I'll have an option in WishForTheWorldOptions.sql to give it a 10-movement ignore terrain promotion, if you're one of those who likes the Speedy Starting Settler mod.
Edit: few more things:
Homura's Time Stop is going to be triggered as a mission from her leader MG representation once it's implemented, rather than that UI button. (This is why said button is called
TempHomuraTimeStopButton)
If your leader MG dies and Instant Elimination isn't on, it puts your Civ in Anarchy.
Homura recovers twice as fast if she dies as the leader MG. With Instant Elimination on, she doesn't get as many buffs as the other leaders will, but she has two lives.
Mami and Madoka will get updated traits. Haven't worked out the details.