...."Multi threaded ai for superior performance.

Larsenex

King
Joined
Oct 31, 2005
Messages
774
Location
Longview, Texas
Copied shamelessly from Reddit. I post it here cause I was hoping to find the article this was from..

AI

AI is said to have been improved greatly in intelligence *NEW*
Multithreaded AI for superior performance! *NEW* <<<< Where is this found?
Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game (For example, T. Roosevelt hates it when you start wars on his continent)
AI characters will change over the course of a game, based largely on how you interact with them.
AIs now have two sets of agendas - one that is always evident and known and one that is randomised and hidden NEW
 
Ok You all found it...THANKS!!!

Engine

Civ VI will be running on a brand new homebrew engine
Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
Confirmed 64 Bit Client *NEW* <<<< Where was this confirmed?
Confirmed Mods for Multiplayer! (Woo!) *NEW*
New Multiplayer modes intended to be completed within a single session of a few hours.
For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance.
From there, a specific victory condition is added – for instance, the player with the strongest religion wins.
Strategic view is back *NEW*
Enhanced Demographics (ala Info-Addict) are included for Civ VI *NEW*
City-view screen has finally been completely eliminated – clicking on a city displays all the relevant information (such as citizen work assignments) directly on the world map. *NEW*
 
Top Bottom