Multi-tile Natural Wonders

I just realize how anti-eurocentristic this game is!

12 natural wonders (counting Galapagos) and only ONE from Europe? And that one not even from continental Europe?

I'm in rage. How dare they? Firaxis won't get a cent from me, until they add at least some cave from Austria or something...

:D
 
I'm hoping for Vesuvius and Olympus added.. Is also like to see Gibraltar return.

Besides that, a professional bias of mine would be the "Old Man in the Mountain" in New Hampshire. It doesn't exist any more, but I had visited it before it collapsed so it is a bit sentimental for me.

Lastly, I hope that they are moddable and relatively easier to add in. I don't recall V having any mods that added natural wonders, so I don't think it was possible... At least not easy enough for anybody to do it.

Sent from my LG-H345 using Tapatalk
 
I wonder if we'll get the Great Bleached Barrier Reef again. They seem to be changing up the lineup, but how many available sea wonders are there I wonder
 
I just realize how anti-eurocentristic this game is!

12 natural wonders (counting Galapagos) and only ONE from Europe? And that one not even from continental Europe?

I'm in rage. How dare they? Firaxis won't get a cent from me, until they add at least some cave from Austria or something...

:D

I know you're joking, but, interestingly, 1 in 12 is pretty close to Europe's percentage of the Earth's land area. So, if 1 in 12 sounds low to someone, it's because they are placing more value on European land (*or* that they're not considering land area at all).
 
I just realize how anti-eurocentristic this game is!

12 natural wonders (counting Galapagos) and only ONE from Europe? And that one not even from continental Europe?

I'm in rage. How dare they? Firaxis won't get a cent from me, until they add at least some cave from Austria or something...

:D

Hee-hee. Good one!
 
I wonder if you can remove the Pantanal, since your units can pass through them.

Or if you can build Mont Saint-Michel on them.
 
Aha! The Dead Sea has been revealed (via another thread) as a new multi-tile natural wonder. Very nice.

Today's livestream @ 01:23:05
https://www.twitch.tv/2k/v/84837628

Dead Sea - Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2 Culture to those tiles. Units heal completely if they heal for one turn adjacent to the Dead Sea.

View attachment 410960

Here's a screenshot:

VlRiKTm.png


(I've added this new wonder to my OP on the first page.)
 
I'm very excited at what they've done with NW, and I hope they have a high number of them in each game. The adjacency bonuses are so, so much better, and frankly, make them highly desireable to forward-settle.

We want the map to offer some serious game play deviations, and particularly with less of a wide penalty, I could easily see cranking out an unexpected settler asap to settle a NW in the middle of nowhere a) for fun, and b) because it isn't screwing up a core-4 National Wonder or affecting global happiness.

Hell, I'd even like an "abundant" map feature, which guarantees max Natural wonders :)
 
I hope it is random so that you never know how many you will find or which ^^ but yes really like them too

Oh, random is certainly most exciting.

I'll tell you, I'm already looking forward to when I scout some NW a long way away from my lands, and if not right next to some other civ (or maybe do it anyway :)) send 2 Settlers out there to get the NW and a city (hopefully with a lux), in support). And then suddenly have a super tasty colony in the middle of nowhere that I have to support to keep them alive but have a crown jewel to develop.

Should be manageable on everything lower than Diety. Making colonies in this game seems very promising. It might not be 'optimal' but so long as it isn't super harsh like in BNW, I'm all for it.
 
I agree with MadJinn here. The terrible quality of some wonders was bigger problem than the OP potential of others.
Grand Mesa - 2 production, 3 gold - good Lord, this atrocity is worse than regular hill with a mining resource. May be terrible even in the ancient age.
Barringer Crater - 2 gold, 3 science - completely terrible unless you happen to get it before the medieval age (when it is just okay)
Old Faithful - 2 science, 3 happy - terrible similarly to crater
Krakatoa - 5 science - other than very often spawning faraway from coast when you couldn't use it, 5 science also stops being impressive around medieval era.

There were few civ5 wonders remaining worthy for the majority of game, but most of them were very mediocre if you didn't just happen to land close enough to them to settle them before medieval age.
I'm happy that natural wonders were buffed in civ6 and now have several other bonuses (national parks, district bonuses, nearby tile yield bonuses, tourism) to remain worth settling longer.
And of course, the one I get all the time? Grand Mesa and Berringer Crater. Almost never got Barrier Reef or Mt Fuji...
 
Do we know if you place a Holy Site so that it borders two tiles of a multi-tile Natural Wonder, does it then get +2 faith from each tile? The wording I saw was somewhat ambiguous.
 
Do we know if you place a Holy Site so that it borders two tiles of a multi-tile Natural Wonder, does it then get +2 faith from each tile? The wording I saw was somewhat ambiguous.
I would imagine that it does. I think that may play a part in why so many wonders are multi-hex.

Sent from my LG-H345 using Tapatalk
 
And of course, the one I get all the time? Grand Mesa and Berringer Crater. Almost never got Barrier Reef or Mt Fuji...

I'd actually like to see Berringer Crater return. I've been there in real life, and it's pretty amazing. But this time give it some bonuses worth having... ;)
 
I would imagine that it does. I think that may play a part in why so many wonders are multi-hex.

Sent from my LG-H345 using Tapatalk

That raises another question, do Districts get the adjacency bonuses from Natural Wonders? I'm quite sure they don't get the base yield (food/hammers) of the tile. If they would, the tile the Scout is on is 6 Faith/2 Culture with a Holy Site, and there is another tile like that on the other side of the Dead Sea. That seem a little OP.
 
Holy Site gets major bonus from NW.

He's talking about the *yield* bonus inherent from the NW, not from the district. It doesn't make sense that districts get these any more than they would get food from being on a grassland.
 
That raises another question, do Districts get the adjacency bonuses from Natural Wonders? I'm quite sure they don't get the base yield (food/hammers) of the tile. If they would, the tile the Scout is on is 6 Faith/2 Culture with a Holy Site, and there is another tile like that on the other side of the Dead Sea. That seem a little OP.

The Dead Sea certainly not, because those +2 Faith +2 Culture are its yields, not its adjacency bonuses.

I'd find reasonable if some of the Natural Wonder's adjacency bonuses applied to the districts, like the +1 faith from Mount Everest. But then there are the Torres del Paine, which doubles the yield of adjacent tiles.
 
Back
Top Bottom