Me and two friends are sometimes playing FFH2 original (no modmods) in multiplayer with the following setup:
1v1v1 on a tiny/small Pangea Map with no AI (sometimes ErebusContinenty.py)
We basically meet very fast and fight most of our games with warriors, at most swordsmen. It makes short fun games, even if the teching part is missing abit
Anyway we found out pretty fast that Khazad are pretty damn good but lately I come to think that they are hands down the best race (for our game setup, see above!). I hope I overlook something and I wonder if other people have some tips, because our games always play out that the Khazad player steamrolls the others, to the point that we said we have to ban that civilization from being picked.
I wonder what counters there may be or what civilizations are best to fight against them, because here is how I see it from the perspective of playing against them -
KHAZAD have advantages like:
- They have an AGG/FIN leader, possibly one of the best combinations and always viable, regardless of strategy and terrain.
- 2 starting warriors with str I (from aggressive).
- Units can basically walk 2 squares (first move on hills), as the map is usually filled with hills, that seem to be often forming a "natural road system" for them. Hills seem to work better than forrests as a "natural road".
- Through that they have (one of the) best mobility ingame with though starting units.
- Having a capital near hills gives them tons of production. They have a good lead start towards RoK, which is an amazing religion, and also not that hard to get.
- Gold hills usually gives them tons of research too. Earth mana possibly even more ressources with abit of luck.
- With minimal effort (couple of warriors) they are one of the best raiders as they pillage uncontested as long as they end their turn on a hill, for ex they can move only on hills. If you have a vastly superior stack, they can always just flee as they please, again only moving on hills. With a non-aggressive race, you need tons more warriors chasing (and never catching) them.
All the cons seem to come later in the game so not important for our setup:
- Fewer cities because of vault. As we end most of our games with 1-3 cities anyway, does not seem to be a problem at all.
- Weaker cavalery: again, we dont often come to that.
- No mages: never come to that in multiplayer. not even close..
In short, it boils down to: prolly best warriors, some of the fastest warriors, very good production, very good research, very good traits.
Anyway, in conclusion, this is my personal view and MULTIPLAYER experience, as obviously in single player or other setups, the game plays totally different.
I wonder how other people counter them? Because I hope I am just missing something as I am not that experienced like others here.
1v1v1 on a tiny/small Pangea Map with no AI (sometimes ErebusContinenty.py)
We basically meet very fast and fight most of our games with warriors, at most swordsmen. It makes short fun games, even if the teching part is missing abit

Anyway we found out pretty fast that Khazad are pretty damn good but lately I come to think that they are hands down the best race (for our game setup, see above!). I hope I overlook something and I wonder if other people have some tips, because our games always play out that the Khazad player steamrolls the others, to the point that we said we have to ban that civilization from being picked.
I wonder what counters there may be or what civilizations are best to fight against them, because here is how I see it from the perspective of playing against them -
KHAZAD have advantages like:
- They have an AGG/FIN leader, possibly one of the best combinations and always viable, regardless of strategy and terrain.
- 2 starting warriors with str I (from aggressive).
- Units can basically walk 2 squares (first move on hills), as the map is usually filled with hills, that seem to be often forming a "natural road system" for them. Hills seem to work better than forrests as a "natural road".
- Through that they have (one of the) best mobility ingame with though starting units.
- Having a capital near hills gives them tons of production. They have a good lead start towards RoK, which is an amazing religion, and also not that hard to get.
- Gold hills usually gives them tons of research too. Earth mana possibly even more ressources with abit of luck.
- With minimal effort (couple of warriors) they are one of the best raiders as they pillage uncontested as long as they end their turn on a hill, for ex they can move only on hills. If you have a vastly superior stack, they can always just flee as they please, again only moving on hills. With a non-aggressive race, you need tons more warriors chasing (and never catching) them.
All the cons seem to come later in the game so not important for our setup:
- Fewer cities because of vault. As we end most of our games with 1-3 cities anyway, does not seem to be a problem at all.
- Weaker cavalery: again, we dont often come to that.
- No mages: never come to that in multiplayer. not even close..
In short, it boils down to: prolly best warriors, some of the fastest warriors, very good production, very good research, very good traits.
Anyway, in conclusion, this is my personal view and MULTIPLAYER experience, as obviously in single player or other setups, the game plays totally different.
I wonder how other people counter them? Because I hope I am just missing something as I am not that experienced like others here.