Islandia said:10. This from the guy who two days ago said wonder rushing was the way to win the game. Glad you are learning!
Again I would ask that you stop playing random players on Gamespy and using these anecdotal games as "evidence" for your great MP strategies. Play the better players and you will learn a few things. I certainly did.
Dear Islandia,
Perhaps you were mistaken. Since I'm in a rush, I will refute Point #10 of your post. I did mention it in my "Wonder rushing Post" that Wonder rushers will definitely win if they don't engage in Early war.
Now the logic goes like this:
1) If you rush for Wonders AND you don't get attacked ->
The benefits will slowly pay off per turn.
2) If you don't get attacked early->
EITHER you experience the benefits of the wonder & your economy/military takes time to recover from the lost turns OR you experience accumulative benefits from the wonder & the wonders slowly "pays off for its production cost".
3) If you rush for Wonders AND you get attacked early->
You EITHER stop building the wonder and swap to building troops OR allow your economy to take a dive OR you lose the game.
4) If a player doesn't get attacked the entire game AND he chooses not to build an army AND he chooses to mass wonders->
Wouldn't he have more gold per turn as compared to equivalent population enemy Civ?
Wouldn't he have more Great People?
Wouldn't he have a higher chance of being more technically advanced?
Wouldn't he have a higher chance to get a higher a cultural rating?
Wouldn't he win in a game with the Default settings?
In addition, I'm not here to explain about human psychology, the destiny theory and why Human_A wants to inflict death and destruction upon Human_B while letting Human_C gain from the conflict. Also, I'm not omniscient.